[This is the ruleset as of 1993-08-28, plus some of its history, as posted to Usenet in message <25m7a7$eks@parsifal.umkc.edu>.] ====================================================================== CURRENT RULES These are all the rules that are in effect on 1993-08-28. ---------------------------------------------------------------------- Rule 101 (Immutable) All Players must always abide by all the Rules then in effect, in the form in which they are then in effect. The Rules in the Initial Set are in effect at the beginning of the first game. The Initial Set consists of Rules 101-116 (Immutable) and 201-219 (Mutable). History: Initial Rule 101 ---------------------------------------------------------------------- Rule 102 (Immutable) Initially Rules in the 100's are Immutable and Rules in the 200's are Mutable. Rules subsequently Enacted or Transmuted (that is, changed from Immutable to Mutable or vice versa) may be Immutable or Mutable regardless of their Numbers, and Rules in the Initial Set may be Transmuted regardless of their Numbers. History: Initial Rule 102 ---------------------------------------------------------------------- Rule 103 (Immutable) At any time, each Player shall be either a Voter or the Speaker; no Player may simultaneously be a Voter and a Speaker. At any time, there shall be exactly one Speaker. The term "Player" in the Rules shall specifically include both the Voters and the Speaker. History: Initial Rule 103 ---------------------------------------------------------------------- Rule 104 (Immutable) The Speaker for the first game shall be Michael Norrish. History: Initial Rule 104 ---------------------------------------------------------------------- Rule 105 (Immutable) A Rule Change is any of the following: (1) the enactment, repeal, or amendment of a mutable Rule; or (2) the transmutation of an immutable Rule into a mutable Rule or vice versa. (Note: This definition implies that, at least initially, all new Rules are Mutable; Immutable Rules, as long as they are Immutable, may not be Amended or Repealed; Mutable Rules, as long as they are Mutable, may be Amended or Repealed; any Rule of any status may be Transmuted; no Rule is absolutely immune to change.) History: Initial Rule 105 ---------------------------------------------------------------------- Rule 106 (Immutable) All Rule Changes proposed in the proper way shall be voted on. They will be adopted if and only if they receive the required number of votes and Quorum is achieved. History: Initial Rule 106 ---------------------------------------------------------------------- Rule 107 (Immutable) Any proposed Rule Change must be written down (or otherwise communicated in print media) before it is voted on. If adopted, it must guide play in the form in which it was voted on. History: Initial Rule 107 ---------------------------------------------------------------------- Rule 108 (Immutable) No Rule Change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule change may have retroactive application. History: Initial Rule 108 ---------------------------------------------------------------------- Rule 109 (Immutable) The Speaker shall give each proposed Rule Change a Number for reference. The numbers shall begin with 301, and each Rule Change proposed in the proper way shall receive the next successive integer, whether or not the Proposal is adopted. If a Rule is Repealed and Reenacted, it receives the Number of the Proposal to Reenact it. If a Rule is Amended or Transmuted, it receives the Number of the Proposal to Amend or Transmute it. History: Initial Rule 109 ---------------------------------------------------------------------- Rule 110 (Immutable) Rule Changes that Transmute Immutable Rules into Mutable Rules may be adopted if and only if the vote is unanimous among Votes legally cast. Transmutation shall not be implied, but must be stated explicitly in a Proposal to take effect. History: Initial Rule 110 ---------------------------------------------------------------------- Rule 111 (Immutable) In a conflict between a Mutable and an Immutable Rule, the immutable Rule takes precedence and the Mutable Rule shall be entirely void. For the purposes of this Rule a Proposal to Transmute an Immutable Rule does not "conflict" with that Immutable Rule. History: Initial Rule 111 ---------------------------------------------------------------------- Rule 112 (Immutable) The state of affairs that constitutes winning may not be altered from achieving n points to any other state of affairs. The magnitude of n and the means of earning points may be changed, and Rules that establish a Winner when play cannot continue may be Enacted and (while they are mutable) be Amended or Repealed. History: Initial Rule 112 ---------------------------------------------------------------------- Rule 113 (Immutable) A Player always has the option to forfeit the Game rather than continue to play or incur a Game penalty. No penalty worse than losing, in the judgment of the Player to incur it, may be imposed. History: Initial Rule 113 ---------------------------------------------------------------------- Rule 114 (Immutable) There must always be at least one Mutable Rule. The adoption of Rule Changes must never become completely inpermissible. History: Initial Rule 114 ---------------------------------------------------------------------- Rule 115 (Immutable) Rule Changes that affect Rules needed to allow or apply Rule Changes are as permissible as other Rule Changes. Even Rule Changes that amend or repeal their own authority are permissible. No Rule Change or type of move is impermissible solely on account of the self-reference or self-application of a Rule. History: Initial Rule 115 ---------------------------------------------------------------------- Rule 116 (Immutable) Whatever is not prohibited or regulated by a Rule is permitted and unregulated, with the sole exception of changing the Rules, which is permitted only when a Rule or set of Rules explicitly or implicitly permits it. History: Initial Rule 116 ---------------------------------------------------------------------- Rule 201 (Mutable) Quorum for a proposed Rule Change is defined to be 20% of Voters at the beginning of the prescribed Voting Period for that Proposal. History: Initial Rule 201 ---------------------------------------------------------------------- Rule 203 (Mutable) The Winner is the first Voter to achieve 100 (positive) points. If more than one Voter achieves this condition simultaneously, all such Voters win. When a game ends in this manner: -If there is only one Winner, that Voter becomes the Speaker, and the old Speaker becomes a Voter -If there is more than one Winner, the Speaker randomly selects one of the Winners, who becomes the new Speaker, and the old Speaker Speaker becomes a Voter. -All Players' scores are reset to 0. -A new game is begun. All Rules and proposed Rule Changes retain the status they had at the end of the old game. History: Initial Rule 203 ---------------------------------------------------------------------- Rule 204 (Mutable) A Proposal shall be made by submitting it to the Speaker. Only Voters may make Proposals. As soon as possible after receiving a Proposal, the Speaker shall assign the Proposal a Number and distribute the Proposal along with its Number to all Players. History: Initial Rule 204 ---------------------------------------------------------------------- Rule 205 (Mutable) The prescribed Voting Period for a Proposal shall be one week, beginning at the time the Speaker distributes the Proposal to all Players. History: Initial Rule 205 ---------------------------------------------------------------------- Rule 206 (Mutable) Each Voter has exactly one Vote. The Speaker may not Vote. History: Initial Rule 206 ---------------------------------------------------------------------- Rule 207 (Mutable) Voters may Vote either FOR or AGAINST any Proposal within its prescribed Voting Period. In order to be legally cast, the Vote must be received by the Speaker by the end of the prescribed Voting Period. The Speaker may not reveal any Votes until the end of the prescribed Voting Period. Any Voter who does not legally Vote within the prescribed Voting Period shall be deemed to have abstained. History: Initial Rule 207 ---------------------------------------------------------------------- Rule 208 (Mutable) At the end of the prescribed Voting Period on a Proposal, the Speaker shall reveal all Votes legally cast on that Proposal. If the Speaker's consent may be required for a Proposal to be adopted then the Speaker should indicate at that time whether or not e gives eir consent. If the Speaker does not explicitly indicate that e refuses to consent to the Proposal, it shall be assumed that e consents. History: Initial Rule 208 ---------------------------------------------------------------------- Rule 209 (Mutable) The required Votes for a Proposal to be adopted is as follows: For a Proposal which would directly alter the actions which are required of and/or forbidden to the Speaker: a) a simple majority of all Votes legally cast, if the Speaker consents; b) a 2/3 majority of all Votes legally cast, if the Speaker does not consent; For all other Proposals, a simple majority of Votes legally cast. This Rule defers to Rules which set the required number of Votes for Proposals which propose to transmute a Rule. History: Initial Rule 209 ---------------------------------------------------------------------- Rule 212 (Mutable) If two or more Mutable Rules conflict with one another, or if two or more Immutable Rules conflict with one another, then the Rule with the lowest ordinal Number takes precedence. If at least one of the Rules in conflict explicitly says of itself that it defers to another Rule (or type of rule) or takes precedence over another Rule (or type of Rule), then such provisions shall supersede the numerical method for determining precedence. If two or more Rules claim to take precedence over one another or defer to one another, then the numerical method again governs. History: Initial Rule 212 ---------------------------------------------------------------------- Rule 213 (Mutable) If Players disagree about the legality of a Move or the interpretation or application of a Rule, then a player may invoke Judgement by submitting a Statement for Judgement to the Speaker. Disagreement, for the purposes of this Rule, may be created by the insistence of any Player. When Judgement is invoked, the Speaker must, as soon as possible, select a Judge as described in the Rules. The Speaker must then distribute the Statement to be judged, along with the identity of the Judge, to all Players. History: Initial Rule 213 ---------------------------------------------------------------------- Rule 215 (Mutable) After the Speaker has distributed the Statement to be judged and the identity of the Judge, the Judge has one week in which to deliver a legal Judgement. If the Judge fails to deliver a Judgement within this time, e is penalized 10 points and a new Judge is selected. A Judgement is delivered by submitting that Judgement to the Speaker, who must then distribute that Judgement to all players as soon as possible. History: Initial Rule 215 ---------------------------------------------------------------------- Rule 216 (Mutable) A legal Judgement is either TRUE, FALSE, or UNDECIDED. The Judgement may be accompanied by reasons and arguments, but such reasons and arguments form no part of the Judgement itself. If a Judgement is accompanied by reasons and arguments, the Speaker must distribute the reasons and arguments along with the Judgement. History: Initial Rule 216 ---------------------------------------------------------------------- Rule 217 (Mutable) All Judgements must be in accordance with the Rules; however, if the Rules are silent, inconsistent, or unclear on the Statement to be Judged, then the Judge shall consider Game Custom and the Spirit of the Game before applying other standards. History: Initial Rule 217 ---------------------------------------------------------------------- Rule 218 (Mutable) In addition to duties which may be listed elsewhere in the Rules, the Speaker shall have the following duties: -register new Players -maintain a list of all Players and their current scores, and make such a list available to all Players -maintain a complete list of the current Rules, and make such a list available to all Players -make a random determination whenever such determination is required by the Rules. History: Initial Rule 218 ---------------------------------------------------------------------- Rule 219 (Mutable) If a Player believes that the Rules are such that further play is impossible, or that the legality of a Move cannot be determined with finality, or that a move appears equally legal and illegal, then the Player may invoke Judgement on a Statement to that effect. If the Statement is judged TRUE, then the Player who invoked Judgement shall be declared the Winner of that Game, and the Game ends, with no provision for starting another Game. This Rule takes precedence over every other Rule determining the Winner of the Game. History: Initial Rule 219 ---------------------------------------------------------------------- Rule 305 (Mutable) All Players begin with 0 points, except that new Voters who enter part-way through a game in progress shall be given the average of all current Voters scores. Points may not be gained, lost, or traded except as explicitly stated in the Rules. History: ??? Amended by Proposal 305 ---------------------------------------------------------------------- Rule 308 (Mutable) When the prescribed Voting Period for a Proposal is finished, the Player who proposed the Proposal shall receive F-A points, where F is the number of Votes cast FOR the Proposal and A is the number of Votes cast AGAINST it; all Players who vote AGAINST a Proposal which passes shall receive 2(F-A) points. History: ??? Amended Amended by Proposal 308 ---------------------------------------------------------------------- Rule 312 (Mutable) If a Voter votes, he gets one (1) point at the end of the Voting Period. History: Created by Proposal 312 ---------------------------------------------------------------------- Rule 319 (Mutable) 319. Informative Titles for Proposals Every Proposal submitted to the Speaker must be headed with a Title. History: Created by Proposal 319 ---------------------------------------------------------------------- Rule 326 (Mutable) 326. Illegality of "bonus point" clauses Proposals submitted after the passage of this rule (# 326) which contain clauses awarding, trading, penalizing or otherwise changing points to Players based on the Vote they cast on that Proposal are disallowed. History: Created by Proposal 326 ---------------------------------------------------------------------- Rule 330 (Mutable) Every time a Voter proposes a Proposal, that Voter shall gain one Entry into a weekly Lottery. Each week, a random Entry shall be selected by the Speaker, and the Voter who "owns" that Entry shall receive 5 points. For purposes of this Rule, a "week" shall begin on Monday at 12:00 noon and last seven days, ending on Monday at 11:59 am, in the time zone in which the Speaker resides. The weekly drawing shall take place as soon as possible after the end of the week. History: Created by Proposal 330 ---------------------------------------------------------------------- Rule 337 (Mutable) 337. Clarification of the Call for Judgement [i] For the purposes of applying Rule 213, a "Move" refers to a Proposal of a Rule, vote on a Proposal, call for Judgement, or Judgement. Any invocation of Judgement must be in regard to a particular Move or question the legality of a particular Rule, which move or Rule must be clearly stated in the CFJ. A CFJ which does not contain such reference is invalid and not considered for Judgement. History: Created by Proposal 337 ---------------------------------------------------------------------- Rule 349 (Mutable) 349. Point Rounding Points shall be computed according to the Rules in effect, then shall be rounded to the nearest integer. History: Created by Proposal 349 ---------------------------------------------------------------------- Rule 352 (Mutable) 352. Official Specification of Scores Not less than once a week, the Speaker shall post the current scores of all Players to the mailing lists, making his best efforts to determine the correct scores. If a Player feels the posted scores are incorrect, he may make a Call for Judgement, stating what he believes to be the correct scores. If the resulting Judgement is TRUE, the scores stated in the Call for Judgement become the official scores of all Players. Otherwise, the scores posted by the Speaker become the official scores of all Players. If no Call for Judgement is made during the week following a posting of scores by the Speaker, the posted scores become official, that is, each Player's score is changed, if necessary, to the amount posted by the Speaker. History: Created by Proposal 352 ---------------------------------------------------------------------- Rule 355 (Mutable) 355. Determining when a Rule has been broken If a Player believes that any Player has not abided by a Rule then in effect, in the form in which it was then in effect, then the Player may invoke Judgement on a Statement to that effect. However, -The Accusing player immediately loses 5 points. -No Player may be so Accused of actions committed before the adoption of this Rule or more than 30 days before the Accusation. -No Player may be so Accused more than once concerning the same committed act, unless the last such Accusation has been judged UNDECIDED. -The following exception takes precedence over previous Rules concerning Judgement: Neither Accusing nor Accused Player may act as Judge for the Accusation; in any case where this would occur, a random Voter, neither Accuser nor Accused, shall be Judge. If the Statement is judged TRUE, the Accused Player has been convicted of breaking the Rule. If the Statement is judged FALSE, the Accused Player has been acquitted of breaking the Rule. History: Created by Proposal 355 ---------------------------------------------------------------------- Rule 356 (Mutable) 356. Voter Classification Let there be three Groups named Group Red, Group Blue, and Group Yellow. Upon the passage of this Rule, each Voter shall be designated as a member of one, and only one, of these Groups. The Groups shall be as close to equal in population as possible, and the Group designated to each Voter shall be chosen randomly, such that the above population restriction is followed. At no time may any Voter be a member of more than one of these Groups. The Speaker shall reveal to all Players the members of each Group when the above actions have taken place, and whenever the members of any Group change. History: Created by Proposal 356 ---------------------------------------------------------------------- Rule 357 (Mutable) 357. Respect for the Speaker When a Voter refers to the Nomic Speaker, or any other Speaker, that Voter must use one of the following adjectives in conjuction with the Speaker: Admirable, Amazing, August, Astonishing, Astounding, Beloved, Benevolent, Brilliant, Celebrated, Circumcised, Circumspect, Cogetative, Competant, Consummate, Courteous, Deserving, Devoted, Diligent, Distinguished, Divine, Effulgent, Elevated, Eminent, Excellent, Exceptional, Extraordinary, Exalted, Fabulous, Famed, Fine, Foremost, Generous, Glorious, Gracious, Grand, Great, Hallowed, High, Holy, Honored, Illustrious, Impartial, Impressive, Incredible, Industrious, Influential, Judicious, Just, Kind, Kosher, Kindred, Lofty, Magnificent, Majestic, Magnanimous, Marvelous, Mighty, Neat, Noble, Omnilaborant, Outstanding, Overworked, Persuasive, Pensive, Phenominal, Pious, Prime, Qualified, Quintessential, Regal, Reknown, Remarkable, Respected, Revered, Solicitous, Spectacular, Splendid, Superb, Superior, Transcendant, Trustful, Unparalleled, Upright, Unusual, Venerated, Vigilent, Virile, Virtuous, Watchful, Wonderful, Worshipped, Xenophilic, Zealous, or any combination of the preceeding. Any Voter not following this directive shall lose 1 point per reference to the Great and Virtuous Speaker which does not use one of the above words. History: Created by Proposal 357 ---------------------------------------------------------------------- Rule 358 (Mutable) 358. Offense to the letter 'Y' No proposal is allowed to contain any word which begins with the letter indicated in the Title of this proposal, being the second to the last letter of the English alphabet. If a Proposal does contain a word beginning with the aforementioned letter, the Voter who proposed that Proposal shall lose 1 point per instance of a word beginning with said letter. This is not dependant upon the passage of the offending Proposal into a Rule. This Rule shall be repealed when Proposal 357 is Amended to include a word beginning with said Evil letter. If Proposal 357 is not accepted as a Rule, then this Rule shall remain in effect until Repealed. History: Created by Proposal 358 ---------------------------------------------------------------------- Rule 362 (Mutable) 362. Quoting Accuracy When a Player quotes a Rule, Proposal, Statement, Judgement, the words of another Player, or other references, that Player shall not be penalized in points for the terminology or grammar used in those quotes. For example, if a Player were to quote Rule 203 in its entirety, that Player would not lose points for not referring to our Benevolent Speaker properly withing this quote. This Rule takes precedence over any other Rule which specifies terminology or grammar. History: Created by Proposal 362 ---------------------------------------------------------------------- Rule 363 (Mutable) 363. Reward Successful Accusations If a Player is convicted of breaking a rule, then the Player who first formally accused him of breaking that rule shall receive back any points which the accusing Player may have lost as a direct result of that accusation. In addition, he shall receive a reward of three additional points. History: Created by Proposal 363 ---------------------------------------------------------------------- Rule 364 (Mutable) 364. Selecting a Judge When Judgement has been called for, a Judge is randomly selected from among the Players (excluding the Player who called for Judgement). The Player selected has 3 days in which to accept or refuse the appointment by posting to the listserv. Any Player who does not respond to selection in 3 days shall be penalized 10 points, and is deemed to have refused appointment. If a selected Player refuses appointment, then a further random selection is made from the remaining pool. History: ??? Amended by Proposal 364 ---------------------------------------------------------------------- Rule 366 (Mutable) 366. Putting Oneself On Hold A Player may put self on hold for the purposes of Nomic game play. A Player who is on hold may not participate in the Game in any way. Specifically: * Cannot Vote * Cannot send any message to the list, except a request to revert to active status. * Cannot send any private message to any Player which concerns the game. * Does not gain or lose points. * Is absolved of all normal duties, such as serving as a Judge. Putting oneself on hold is intended for Players who cannot participate for some time, because of vacation, temporary loss of email, or whatever. Its use is completely optional, but since penalties could acrue from inability to respond to judgeship duties, it is a good idea. A Player puts self on hold by writing a message to the list, stating, "Put me on hold", or something to that effect. This message must also include a reasonable excuse; this is left to Judgement at this time to decide. A Player puts self back on active status by writing a mesage to the list, stating, "Put me on active status", or something similar. A request to return to active status must be at least 4 days later than the request to go on hold. (This is intended to prevent such hold periods from being too frequent.) The Benevolent Speaker takes note of these hold and active status messages and marks the Player's status accordingly. If a Player makes excessive use of hold status, the Player may lose the privilege. Again, this is left to Judgement to define what is excessive. History: Created by Proposal 366 ---------------------------------------------------------------------- Rule 374 (Mutable) 374. Point Transfers Revisited A Player may voluntarily transfer points to any other Player for any purpose, within the following limits: (a) the transfer must be posted to the listserv (b) a Player may only transfer a positive number of points (c) a Player may not transfer more points than e currently has (d) a Player may not transfer points if the recipient would as a result have more than 90% of the points required to win. If any agreement among Players includes any transfer of points between two Players then each such transfer shall be in accordance with the above. But this Rule shall not be construed as having any bearing on the legality or legal enforeceability of any terms of said agreement which do not involve such a transfer. History: ??? Amended by Proposal 374 ---------------------------------------------------------------------- Rule 376 (Mutable) 376. Time that a rule change takes effect An adopted rule change takes full effect at the moment of the completion of the vote that adopted it. The moment of the completion of the vote is defined by the date and time given in the line starting with "Date:" of the Nomic listserver message send by the Benevolent Speaker, announcing the result of the vote on the corresponding proposal. History: ??? Amended by Proposal 376 ---------------------------------------------------------------------- Rule 377 (Mutable) 377. No Proposal Limit There shall be no limit on the number of Proposals a Player may have up for vote at any given time. History: ??? Amended Amended by Proposal 377 ---------------------------------------------------------------------- Rule 381 (Mutable) 381. Penal system framework There shall be four classes of Crimes: Class A, Class B, Class C, and Class D. Each Class is more vile than the last, with Class A being the least vile and Class D being the most vile. Future legislation shall determine the punishments for each Class, as well as which actions would be classified as each Class. New classes more vile than Class D Crimes may be created by future legislation. History: Created by Proposal 381 ---------------------------------------------------------------------- Rule 384 (Mutable) 384. Appeal Court At any time in the week following the posting of a Judgement, any Player who believes that Judgement to be in error may Appeal that Judgement. "In error" includes, but is not limited to, being in violation of the Rules. Once a judgement has been Appealed, it may not be Appealed again. When a Judgement is Appealed, an Appeal Court is set up. An Appeal Court shall consist of an odd number of Justices greater than one. Unless another Rule specifies otherwise, that number shall be three. The Justices shall be selected in the same manner that the Rules provide for selecting Judges, with the following restrictions: 1) no Player may be selected more than once for any particular Appeal Court. 2) the Player who made the Appeal shall not be selected for that Appeal Court. 3) The Player who made the original Call For judgement which is being Appealed shall not be selected for that Appeal Court. After a Justice has accepted appointment, he has one week in which to return a Decision. If the Justice does not return a Decision in that time, he shall be penalized 10 points and another Player shall be chosen to take his place as Justice, unless a Verdict has been reached on that Appeal, in which case there shall be no replacement and he shall not be penalized. A Decision must be one of the following: (1) TO OVERRULE JUDGEMENT, (2) TO SUSTAIN JUDGEMENT, or (3) UNDECIDED. A Decision may be accompanied by reasons and arguments, but any such reasons and arguements form no part of the official Decision itself. A Verdict is reached based on the Decisions of the Justices. If a majority of the Justices return the Decision TO OVERRULE JUDGEMENT, then the Verdict is JUDGEMENT OVERRULED. Otherwise the Verdict is JUDGEMENT SUSTAINED. If enough Decisions have been returned to ensure one of these two Verdicts, then the Verdict is reached immediately; it does not wait for the remaining Justices to return a Decision. If the Verdict is JUDGEMENT SUSTAINED, then the Judgement in question stands, and the Player who Appealed the Judgement is penalized 10 points. If the Verdict is JUDGEMENT OVERRULED, then the Judgement in question is changed to UNDECIDED. At any time in the week following the return of a Verdict, any Player may submit a Proposal that the Verdict be Reversed, i.e. JUDGEMENT SUSTAINED changed to JUDGEMENT OVERRULED or vice versa. In order to pass, such a Proposal must receive 2/3 of the Votes legally cast within the prescribed Voting Period; this Rule takes precedence over Rule 209. If the Proposal passes, the Verdict is Reversed and points are adjusted as if the new Verdict had been the original Verdict. History: Created by Proposal 384 ---------------------------------------------------------------------- Rule 385 (Mutable) 385. Correcting Proposals At any time not less than 24 hours before the end of a Voting Period for a given Proposal, the originator of that Proposal (and no other Player) may issue a 'corrected' version of that Proposal to the Benevolent Speaker. This Proposal replaces the original Proposal. Any Votes cast on the original Proposal are discarded, as is the original Proposal itself; the voting for the original is never completed. The corrected version is issued as a new Proposal, with a new Number and a new Voting Period starting from its time of issuance. As a penalty for not getting things right the first time and bogging down the legislature, the correcting Player loses three Points upon the removal of the original Proposal. A Proposal may also simply be withdrawn by the originating Player during this time period, without any new Proposal replacing it, but the Player must still lose three Points. History: Created by Proposal 385 ---------------------------------------------------------------------- Rule 386 (Mutable) 386. Default Rules for Officers An Incumbent Officer (or Official) is any Player who has been Appointed or Elected to an Office specified in the Rules. A Judge is not an Officer. An Incumbent Official may be replaced by another Player (the "Challenger") if that Player makes a Proposal to replace the Officer with him or herself, and that Proposal passes. The action of making this Proposal constitutes "Running For Office." The Proposal is treated normally, but requires at least a 2/3 affirmative Vote of all those Players casting legal Votes on that Proposal to pass. This Rule takes precedence over 209. An Officer may resign at any time, provided he or she appoints a successor. If an Officer resigns while a Challenger is running for his Office, the Officer may not appoint a successor, but instead the Challenger automatically becomes the new Officer. In such a case, the Vote for the appointment of the Challenger is rendered null and void. If an Office is vacant for any reason, a Player is selected randomly for that Office in the same way that Judges are selected. This Rule applies to general Offices, and therefore defers to Rules for specific Offices. History: Created by Proposal 386 ---------------------------------------------------------------------- Rule 388 (Mutable) 388. Starting a new Game Whenever a new game of Nomic is begun, the status of the new Game when it begins shall be the same as the status of the old Game when it ended, in all respects where the Rules do not decide otherwise. History: Created by Proposal 388 ---------------------------------------------------------------------- Rule 389 (Mutable) 389. Unclassified Voter Classification If at any time a Voter does not belong to one of the Groups of Rule 356, it shall become a member of the Group with the fewest members. If two or more Groups both have fewer members than all others, the Voter shall be randomly placed within one of these Groups. History: Created by Proposal 389 ---------------------------------------------------------------------- Rule 390 (Mutable) 390. The Grand Viziers Let there be an Office for each of the Groups of Rule 356, known as the Vizier of that Group. If at any time a Group does not have a Vizier, one shall be chosen at random from the members of that Group. History: Created by Proposal 390 ---------------------------------------------------------------------- Rule 391 (Mutable) 391. Coins Let there be a new unit of currency defined for each of the Groups of Rule 356. These units shall be named the X Coins, where the name of the Group associated with the unit is substitued for X. Any Player may possess zero or more of each of these currencies. No Player may possess less than zero of any of these currencies. History: Created by Proposal 391 ---------------------------------------------------------------------- Rule 392 (Mutable) 392. Point Changes Are Public Information When a Player's Point total is adjusted by the Noble Speaker, or by another person given Point maintanence authority by future legislation, this change must be posted to the list by the point maintainer, as opposed to making the adjustment silently. Furthermore, requests by a Player, in a form other than a call for Judgement to adjust the score of another Player must be posted directly to the list, not privately to the adjuster. If the request is in the form of a Call for Judgement, then the rules governing Calls for Judgement apply instead. Specifically: * At the beginning of the Game, the Point maintainer announces the starting Points of all Players. * When the announcement is made of Voting results, the Point maintainer must announce the number of Points gained or lost for each Proposal. The final score for each Voter must also be reported, but this may be done after a group of Voting results on the same day, rather than after each Vote at the discretion of the Point maintainer. * Even if a Player's score has not changed, all Players' scores must be announced at least once per week at minimum. * If the Point maintainer applies any Rule to adjust a Player's score, the change and the new Point total must be posted to the list. * Voluntary Point Trades are posted to the list by the giver, as provided for by Rule 327. The Point maintainer acknowledges this by verifying the amount of the Trade as well as the new Point totals for the relevant Players. * If a Player feels that a Player's Points should be adjusted (by applying some penalty or reward clause, say) he posts a message to the list stating the affected Player, the Point change, and the reason. The Point maintainter will acknowlege this to the list, stating the decision made, and if an adjustment is made, the Player's new score. If the request was in the form of a Call for Judgement, the Rules for Calls for Judgement apply instead. In general, all requests to the Point maintainer to adjust Points must be posted publicly to the list, not in private. And all decisions by the Point maintainer must be accompanied by the Player's name, the amount of the change, and the new Point total for the Player. History: Created by Proposal 392 ---------------------------------------------------------------------- ====================================================================== FORMER VERSIONS OF CURRENT RULES These are all prior versions of rules that have been amended and are in the ruleset of 1993-08-28. It does not include rules that have been repealed prior to 1993-08-28. ---------------------------------------------------------------------- Rule ??? (Mutable) All Players begin with 0 points. Points may not be gained, lost, or traded except as explicitly stated in the Rules. History: ??? Amended by Proposal 305 ... ---------------------------------------------------------------------- Rule ??? (Mutable) Voters who voted AGAINST Proposals which are adopted receive 10 points apiece. Players whose Proposals are adopted shall receive a random number of points in the range 1-10 inclusive. Players whose Proposals are not adopted shall lose 10 points. History: ??? Amended Amended by Proposal 308 ... ---------------------------------------------------------------------- Rule ??? (Mutable) When the prescribed Voting Period for a Proposal is finished, the Player who proposed the Proposal shall receive F-A points, where F is the number of Votes cast FOR the Proposal and A is the number of Votes cast AGAINST it. History: ??? Amended Amended by Proposal 308 ... ---------------------------------------------------------------------- Rule ??? (Mutable) If Judgement was invoked by a Voter, then the first Judge to be selected to Judge that Statement shall be the Speaker. If Judgement was invoked by the Speaker, the first Judge to be selected shall be be a randomly selected Voter. In all cases, if a Judge beyond the first must be selected to judge a Statement, it shall be a randomly selected Voter. The Voter thus selected may not be the Player most recently selected as Judge for that Statement, nor may e be the Player who invoked Judgement. History: ??? Amended by Proposal 364 ... ---------------------------------------------------------------------- Rule ??? (Mutable) ???. Points may be traded Players may trade points to other Players, for the purpose of "buying" Votes, Proposals, Judgements, or any other Commodity explicitly outlined by future rules, within the following limits: (a) the trade being made must be posted to the listserv (b) a Player may only trade a positive number of points (c) a Player may not trade more points than e currently has Commodities not explicitly declared as such via legislation (eg "future considerations" at the time of this Proposal) may not be bought or sold. History: ??? Amended by Proposal 374 ... ---------------------------------------------------------------------- Rule ??? (Mutable) An adopted Rule Change takes full effect at the moment of the completion of the Vote that adopted it. History: ??? Amended by Proposal 376 ... ---------------------------------------------------------------------- Rule ??? (Mutable) No Player may have more than three Proposals up for vote at any given time. History: ??? Amended Amended by Proposal 377 ... ---------------------------------------------------------------------- Rule ??? (Mutable) ???. Proposals per Player Any Player who may make a Proposal may have up to four Proposals up for vote at any given time. History: ??? Amended Amended by Proposal 377 ... ----------------------------------------------------------------------