Exhaust
counts?
Include 2 3 4 5 6 7 8
Estate YesAlways 8 12 15
Duchy YesAlways 8 12 15
ProvinceYesAlways 8 12 15 18 21 24
ColonyYesIf Prosp card picked first 8 12
Kingdom VictoryYesIf selected 8 12
Curse YesAlways10 20 30 40 50 60 70
Kingdom YesAlways10ea of 10 ..of 11..of 12
Copper YesAlways60 120 120
Silver YesAlways40 80 120
Gold YesAlways30 60 120
PlatinumYesIf Prosp card picked first 8 12
PotionYesAny card costs a potion. 16
Rats YesIf selected 20 20
RuinsYesIf 'Cultist', 'Death Cart' or 'Marauder'10 20 30 40 50 50
SheltersN/Aif Dark Ages card picked last1 of each type instead of EstatesNot used
SpoilsNoIf 'Bandit Camp', 'Marauder' or 'Pillage' 15 15
MadmanNoIf 'Hermit' is present. 10 10
MercenaryNoIf 'Urchin' is present. 10 10
Game Ends when exhausted.. 3 decks 4 decks 5 decks
or Provinces
or Colonies