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QUA | TYPE | STR | RES | WOR | ARM | WEP | MOV | SAV | TER | BAD | PTS | RULES | |
{{stats.SPECIES.name}} {{stats.SPECIALISM.label}} | {{stats.QUA.name}} | {{stats.TYPE.name}} | {{stats.STR.name}} | {{stats.RES.name}} | {{stats.WOR}} | {{stats.ARM.name}}{{stats.HAS_SHIELD.label}} | {{stats.WEP.name}} | {{ computeMove(stats) }} | {{ computeSave(stats) }} | {{stats.IS_TERRIBLE.label}} | {{stats.LIGHT.name}} | {{computeCosts(stats)}} {{computeCostVariance(stats)}} |
{{x}}
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on {{stats.MOUNT.name}} | " | " | {{stats.MOUNT_STR.name}} | {{stats.MOUNT_RES.name}} | {{stats.MOUNT_WOR}} | " | {{ stats.MOUNT.attack }} | " | " | " | " | " |
STR/RES calculations:
Grenadier's model underprices high STR / low RES
stats. The Italian rules use a doubling
system. There's another option which uses WORTH
scaling. Peter Wirén described another mechanism on
the Yahoo group.
Italian
Grenadier
Scaling
Wirén
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MOVE DEDUCTIONS:
Both None and Light armour are free. Light has
been suggested to carry a -1" move deduction.
Yes
No
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