From teleport.com!nomic-official-owner Tue Nov 22 13:46:50 1994 Return-Path: Received: (from daemon@localhost) by desiree.teleport.com (8.6.9/8.6.9) id LAA23540 for nomic-official-outgoing; Tue, 22 Nov 1994 11:40:42 -0800 Received: from bos1a.delphi.com (SYSTEM@bos1a.delphi.com [192.80.63.1]) by desiree.teleport.com (8.6.9/8.6.9) with ESMTP id LAA23438 for ; Tue, 22 Nov 1994 11:40:25 -0800 From: RNASE@delphi.com Received: from delphi.com by delphi.com (PMDF V4.3-9 #7804) id <01HJS7TS1MNK985Z4I@delphi.com>; Tue, 22 Nov 1994 14:40:14 -0500 (EST) Date: Tue, 22 Nov 1994 14:40:12 -0500 (EST) Subject: OFF: Current Ruleset To: nomic-official@teleport.com Message-id: <01HJS7TS1MNM985Z4I@delphi.com> X-VMS-To: IN%"nomic-official@teleport.com" MIME-version: 1.0 Content-type: TEXT/PLAIN; CHARSET=US-ASCII Content-transfer-encoding: 7BIT Sender: owner-nomic-official@teleport.com Precedence: bulk Reply-To: nomic-discussion@teleport.com Content-Length: 113420 Lines: 3012 THE LOGICAL RULESET Rules are listed as follows, where NNNN represents the Rule Number. ---------------------------------------- Rule NNNN (MI=Mutability Index of the Rule) My Own Unofficial Title Rule Text. Annotation: as required by Rule 789. These include a list of Relevant Rules: [Note: annotations enclosed in brackets are my own and are entirely unofficial. They have no legal force in and of themselves.] History: Some Rules include a complete or partial history. An ellipsis (...) indicates that the history is incomplete. ---------------------------------------- ======================================== Table of Contents: The Game of Agora The Rules The Players Making Proposals Voting on Proposals The End of the Voting Period Officers The Clerk of the Courts Calling for Judgement Selcting a Judge Delivering Judgement Overturning Judgement Rule Violations and Criminal Court The Distributor and the Assistant The Registrar The Rulekeepor and Archivist The Scorekeepor and Points Patent Titles Currencies Marks and the Banker Stocks Winning a Game, and the End of the Game Changing Speakers Groups Honour Oaths The Sweepstakes Officer and the Lottery Foreign Policy ---------------------------------------- ======================================== The Game of Agora This Category includes Rules applying to all aspects of this Nomic. ---------------------------------------- Rule 1020 (Immutable, MI=Unanimity) Name is Agora The Official Name of this Nomic shall be Agora. ---------------------------------------- Rule 101 (Immutable, MI=Unanimity) Obey the Rules All Players must always abide by all the Rules then in effect, in the form in which they are then in effect. The Rules in the Initial Set are in effect at the beginning of the first game. The Initial Set consists of Rules 101-116 (Immutable) and 201-219 (Mutable). ---------------------------------------- Rule 116 (Immutable, MI=Unanimity) Permissibility of the Unprohibited Whatever is not prohibited or regulated by a Rule is permitted and unregulated, with the sole exception of changing the Rules, which is permitted only when a Rule or set of Rules explicitly or implicitly permits it. ---------------------------------------- Rule 1011 (Mutable, MI=1) Game Entities May Not Be Arbitrarily Changed Any Entity which is created by the Nomic Rules, and which exists only within the context of Agora Nomic (such as Points, Votes, Currencies and any Official Records) may *not* be changed by any action other than those specified by the Rules. No two Nomic Entities (including Players) shall have the same name or nickname. (*Was: 450*) ---------------------------------------- Rule 478 (Mutable, MI=1) The Public Forum The Public Forum is hereby defined as any medium by which one player sends or posts a message which, to the best of the sender's intent, knowledge, belief, and ability, is simultaneously sent to all active players and accurately dated to within 5 minutes. The terms "listserv" and "listserver" are synonymous with "Public Forum". ---------------------------------------- Rule 754 (Mutable, MI=1) Spelling and Grammar Errors Differences in spelling, grammar, or dialect, or the substitution of a word or phrase by a synonym or abbreviation, are inconsequential in all forms of Nomic communication, as long as there is no ambiguity in meaning. In other words, the meaning or validity of such communication is not altered in any way by such discrepancies. (*Was: 435*) ---------------------------------------- Rule 795 (Mutable, MI=1) Accurate Quoting Shall Not Be Penalized When a Player quotes a Rule, Proposal, Statement, Judgement, the words of another Player, or other references, that Player shall not be penalized in points for the terminology or grammar used in those quotes. This Rule takes precedence over any other Rule which specifies terminology or grammar. (*Was: 362*) ---------------------------------------- Rule 1023 (Mutable, MI=1) Definition of "As Soon As Possible" Whenever a Player is required to perform a certain action "as soon as possible", e is required to perform that action within a week, and no later than any other action e is subsequently required to perform. Failure to observe these time requirements is a Class C Crime. However, activity of a purely discussionary nature is excluded from the ordering requirement, and may be conducted at any time. This Rule does not deprive actions which do not conform to its requirements of whatever effects they would otherwise have. Rather, this Rule defines the latest time at which actions to be performed "as soon as possible" may be performed without incurring a Penalty. It takes precedence over other Rules which define a later latest time for the performance of these actions. Other Rules may impose earlier latest times, and if so, this Rule defers to them. This Rule defers to Rules which describe the responsibilities of Players who are On Hold. (*Was: 805/907*) ---------------------------------------- Rule 1079 (Mutable, MI=1) Definition of "Random" All occurrences of the word "random" or forms of it shall be taken to mean "any one of the choices with equally distributed possibility for each choice". ---------------------------------------- Rule 1274/0 (Mutable, MI=1) Definition of Indices Let there be a class of Entities known as "Indices" (singular: "Index"). An Index shall have a value, which is either a non-negative real number or the special value "Unanimity". Let Indices be ordered such that for any two Indices X and Y, X is greater than Y if and only if either both X and Y are real numbers and X is numerically greater than Y, or X is the special value Unanimity and Y is a real number. History: Created by Proposal 1274, Oct. 24 1994 ---------------------------------------- Rule 459 (Mutable, MI=1) The Nomic Week The Nomic Week begins at midnight, GMT, each Monday. Any automatic change in the state of the Game which must occur weekly occurs at the beginning of the Nomic Week unless otherwise stated in the Rules. Any activity which must occur at least weekly must occur at least once each Nomic Week. ---------------------------------------- ======================================== The Rules This Category includes Rules about the Rules. (See also "Making Proposals" which includes some Rules concerning Rule Changes, even in the absence of Proposals; See also "The Rulekeepor and Archivist" which includes Rules regulating the Logical Ruleset.) ---------------------------------------- Rule 1021/1 (Mutable, MI=1) Mutability Indices Every Rule shall have associated with it an Index known as its Mutability Index. No Rule may have a Mutability Index less than 1. A Rule which has a Mutability Index of 1 is also known as "Mutable"; a Rule which has a Mutability Index of Unanimity is also known as "Immutable". All other Rules are known as "Semimutable". History: ... Amended(1) by Proposal 1280, Oct. 24 1994 ---------------------------------------- Rule 1281/0 (Mutable, MI=1) Mutability Indices of New Rules A New Rule, when it is first enacted, shall have a Mutability Index of 1, unless another Rule allows a different Mutability Index. History: Created by Proposal 1281, Oct. 24 1994 ---------------------------------------- Rule 114/0 (Semimutable, MI=3) Rules Can Always Be Changed There must always be at least one Rule with a Mutability Index of 1. Any Rule Change which would result in this condition becoming false shall not have any legal force. The Adoption of Rule Changes shall never become completely impermissible. History: ... Amended by Proposal 1277, Oct. 24 1994 Renumbered from 1077 to 114 by Rule 1295, Nov. 1 1994 ---------------------------------------- Rule 111/0 (Semimutable, MI=3) Immutable/Mutable Conflicts In a conflict between a Mutable and an Immutable Rule, the immutable Rule takes precedence and the Mutable Rule shall be entirely void. For the purposes of this Rule a Proposal to Transmute an Immutable Rule does not "conflict" with that Immutable Rule. History: ... Renumbered from 1076 to 111 by Rule 1295, Nov. 1 1994 ---------------------------------------- Rule 1022 (Mutable, MI=1) Semimutable Rules Let there be a class of Rules distinct from the Mutable and Immutable Rules, known as the Semimutable Rules. Semimutable Rules may not be Created or Repealed by Proposals. Other Rules define how Rules become, or cease to be, Semimutable. A Rule is Semimutable if, and only if, its Mutability Index is strictly greater than 1, but less than Unanimity. Hence, no Mutable Rule, nor any Immutable Rule, may be a Semimutable Rule. ---------------------------------------- Rule 1030 (Mutable, MI=1) Precedence Between Conflicting Rules There are two types of conflicts between rules: (a) conflicts between rules with the same Mutability Indices; (b) conflicts between rules with different Mutability Indices. (a) Conflicts between Rules with the same Mutability Indices: If two or more Rules with the same Mutability Indices conflict with one another, then the Rule with the lower Number takes precedence. If at least one of the Rules in conflict explicitly says of itself that it defers to another Rule (or type of rule) or takes precedence over another Rule (or type of Rule), then such provisions shall supercede the numerical method for determining precedence. If two or more Rules claim to take precedence over one another or defer to one another, then the numerical method again governs. (b) Conflicts between Rules with different Mutability Indices: Other Rules define the resolution of conflicts between Rules with Mutability Indices of Unanimity and Rules with Mutability Indices of 1. Otherwise, in a conflict between rules with different Mutability Indices, the rule with the higher Mutability Index takes precedence over the Rule with the lower Mutability Index. ---------------------------------------- ======================================== The Players This Category includes Rules defining and classifying Players. ---------------------------------------- Rule 869/1 (Mutable, MI=1) Registered Players A Player is any person who is registered as a Player. No person may be registered as a Player more than once concurrently. If a Player has to be identified for whatever purpose, then the use of that Player's Agora nickname is prefered, but not obligatory: *any* unambiguous way of identification is allowed. History: ... Amended(1) by Proposal 1313, Nov. 12 1994 ---------------------------------------- Rule 113/1 (Semimutable, MI=3) Players May Always Forfeit A Player may always deregister from the Game rather than continue to play or incur a Game penalty. No penalty worse than deregistration, in the judgment of the Player to incur it, may be imposed. History: Initial Immutable Rule, July 1993 Mutated from MI=Unanimity to MI=3 by Proposal 1290, Oct. 27 1994 Amended(1) by Proposal 1304, Nov. 4 1994 ---------------------------------------- Rule 103 (Immutable, MI=Unanimity) The Speaker and Voters At any time, each Player shall be either a Voter or the Speaker; no Player may simultaneously be a Voter and a Speaker. At any time, there shall be exactly one Speaker. The term "Player" in the Rules shall specifically include both the Voters and the Speaker. ---------------------------------------- Rule 494 (Mutable, MI=1) Speaker Makes Random Determinations The Speaker shall make all random determinations required by the Rules except when the Rules specify another party to make the determination. ---------------------------------------- Rule 104 (Immutable, MI=Unanimity) First Speaker The Speaker for the first game shall be Michael Norrish. ---------------------------------------- Rule 1016/1 (Mutable, MI=1) Putting Oneself on Hold A Player may choose to be placed On Hold at any time by sending a message indicating such to the Public Forum. A Player may not place any other Player besides emself on Hold. A Player may cease to be On Hold by sending a message indicating such to the Public Forum, so long as it has been at least 96 hours since e last went On Hold. While On Hold, a Player may not Vote, propose Proposals, or campaign for or hold Office. E is also absolved of any duties which would otherwise be required of eim, including appointment as a Judge (*Was: 464/870*) History: ... Amended(1) by Proposal 1337, Nov. 22 1994 ---------------------------------------- Rule 1043/1 (Mutable, MI=1) Deregistration A Voter may deregister from Agora by sending a message to the Public Forum announcing eir deregistration. A Voter who deregisters in this fashion ceases to be a Player effective at the time date-stamped on that message, and e may not reregister as a Player until a new Game has begun. Other Rules may define other conditions under which Voters may be deregistered. History: ... Amended(1) by Proposal 1305, Nov. 4 1994 ---------------------------------------- Rule 1042/1 (Mutable, MI=1) Deregistration Due to Inactivity A Voter is deregistered when one of the following conditions applies: (i) E is not On Hold, has not previously asked the Registrar to remain registered, and has not, for 14 consecutive calendar days, either sent a message to the Public Forum, or sent a message to another Player of a kind which the Rules require to be recorded in a Report which becomes publically available. (ii) E is On Hold for a period exceeding 2 months. However, the above conditions do not cause deregistration until the condition which would cause deregistration is brought to the attention of the Registrar in a message to the Public Forum, correctly noting that the Voter is subject to deregistration. The Registrar must publicly verify the correctness of the claim to the best of eir ability, as soon as possible. The Voter is deregistered at the time the message correctly claiming deregistration appears on the Public Forum. If the Registrar does not respond within one Week, then e is considered negligent and the Speaker shall make the verification and announcement instead. This Rule takes precedence over any Rule leaving deregistration of a Player entirely in the hands of that Player. History: ... Amended(1) by Proposal 1338, Nov. 24 1994 ---------------------------------------- ======================================== Making Proposals This rather large Category includes Rules regulating the submission and distribution of Proposals. ---------------------------------------- Rule 105/0 (Semimutable, MI=3) What Is a Rule Change? A Rule Change is any of the following: 1) the enactment of a new Rule (a "Creation"). ; 2) the amendment of an existing Rule (an "Amendment"); 3) the repeal of an existing Rule (a "Repeal"); 4) the modification of an existing Rule's Mutability Index (a "Mutation"). Additional Rule Changes may be created by appropriate legislation. No Rule Change may directly change any part of the Game State other than the Rules. No Rule may be changed except by the means of a Rule Change of a type specified in the Rules. History: ... Amended by Proposal 1275, Oct 24 1994 Renumbered from 1072 to 105 by Rule 1295, Nov 1 1994 ---------------------------------------- Rule 115 (Immutable, MI=Unanimity) Rule Changes Which Change Rule-Changing Rules Allowed Rule Changes that affect Rules needed to allow or apply Rule Changes are as permissible as other Rule Changes. Even Rule Changes that amend or repeal their own authority are permissible. No Rule Change or type of move is impermissible solely on account of the self-reference or self-application of a Rule. ---------------------------------------- Rule 107 (Immutable, MI=Unanimity) Rule Changes Must Be Written Down Any proposed Rule Change must be written down (or otherwise communicated in print media) before it is voted on. If adopted, it must guide play in the form in which it was voted on. ---------------------------------------- Rule 1078 (Semimutable, MI=3) RC and NRC Proposals New kinds of Rule Changes may be defined by the Rules, so long as they Create, Amend, Repeal, Transmute, or otherwise change one or more Rules, without making any other direct changes to the Game State. All proposed Rule Changes are Proposals. Other kinds of Proposal may be defined by the Rules. They shall be treated as proposed Rule Changes in all respects, save that they shall not change any Rule in any way, and they shall not under any circumstances be incorporated into the Ruleset. A given class of such Proposals shall not be valid unless the Rules define which Player or Players must maintain a current record of that class of Proposals, or explicitly state that that class need not be recorded. The first paragraph of this Rule does not apply to Proposals that are not Rule Changes. This Rule takes precedence over other Rules describing the nature of Rule Changes and/or proposed Rule Changes. ---------------------------------------- Rule 1068 (Semimutable, MI=2) Mutation Let there be a Rule Change known as Mutation. A Proposal to Mutate a Rule must contain the Declaration (Mutates a Rule), and, if adopted, has the effect of altering the Mutability Index of the Rule to be Mutated. It may have no other effects. The text of the Proposal must explicitly state the number of exactly one Rule to be Mutated, and its proposed new Mutability Index. Otherwise, the Proposal is not properly made. Immutable and Mutable Rules may each be Mutated into Semimutable Rules, and vice versa, and Semimutable Rules may be Mutated into Semimutable Rules with different Mutability Indices. A Proposal to Mutate an Immutable Rule has an Adoption Factor of 3. In all other cases, a Proposal to Mutate a Rule has an Adoption Factor equal to the Mutability Index of the Rule to be Mutated, or the proposed new Mutability Index, whichever is greater. A Proposal to Mutate an Immutable Rule which proposes a new Mutability Index for the Rule which is other than 3 is not properly made. (*Was: 1056*) ---------------------------------------- Rule 594/1 (Mutable, MI=1) Proposals and Rule Changes A Proposal may contain one or more Rule Changes. If a Proposal containing Rule Changes is adopted, the Rule Changes contained in the Proposal shall take effect in the order they appear in the Proposal. The Adoption Index of a Proposal shall be the least Index which is not less than the minimum Adoption Index which would allow all the Rule Changes within the Proposal to take effect. This paragraph yields to any Rule which may require a higher Adoption Index for a given Proposal. In no case may a Proposal have an Adoption Index of less than 1. History: ... Amended(1) by Proposal 1323, Nov. 21 1994 ---------------------------------------- Rule 993/1 (Mutable, MI=1) Directives A Proposal may contain one or more Directives. A Directive, if adopted, causes some change in the Game State other than changing a Rule. No Directive may change any Rule. Only those Directives which are defined by the Rules may be placed in a Proposal. If a Proposal containing Directives is adopted, the Directives shall take effect in the order that they appear in the Proposal, and according to the Rule or Rule which define the type of each Directive in question. The Adoption Index of a Proposal containing a Directive must be at least as great as that required by the Rule or Rules which define the type of Directive contained in the Proposal. Any Proposal for which this is not true is not properly made. History: ... Amended(1) by Proposal 1330, Nov. 22 1994 ---------------------------------------- Rule 404 (Mutable, MI=1) Legality of Proposals As long as a Proposal satisfies all requirements in place at the time of its making for the proper making of Proposals, the act of making such a Proposal is legal regardless of its content. It is legal to propose a Rule which conflicts with other Rules or with itself, which is paradoxical, or which cannot be applied. ---------------------------------------- Rule 1036 (Mutable, MI=1) Making and Distributing Proposals A Proposal by a Player shall be made by submitting it to the Mighty Speaker. As soon as possible after receiving the Proposal, the Mighty Speaker shall assign the Proposal a Number. Within seven (7) days of the receipt of the Proposal, and not later than any subsequently received Proposal, the Speaker shall distribute the numbered Proposal to all Players. (*Was: 415*) ---------------------------------------- Rule 1061 (Mutable, MI=1) Bonus to New Players For the first five consecutive Nomic Weeks following the registration of a Player who has not played in this Nomic previously, that Player shall receive 5 Points for each week in which e submits one or more Proposals to the Speaker, and any penalties which are the direct result of voting on such Proposals are halved; all of these shall be reported to the Scorekeepor by the Speaker. ---------------------------------------- Rule 109/0 (Semimutable, MI=3) Rule and Proposal Numbers The Speaker shall give each Proposal which has been proposed in the proper way a Number for reference. The Number assigned to a given Proposal shall be the least integer greater than all Numbers previously assigned, or 301, whichever is greater. No Proposal may have the same Number as any previous Proposal. When a Rule is Created, it receives the Number of the Proposal to Create it. Once created, a Rule shall not have its Number changed, except as specified in the Rules. (*Was: 1057*) History: ... Renumbered from 1067 to 109 by Rule 1295, Nov. 1 1994 ---------------------------------------- Rule 597/1 (Mutable, MI=1) Titles for Proposals Every Proposal shall be headed with a Title. This Title shall not actually be a part of the Proposal itself and therefore shall not become a part of any Rule Enacted or Amended by that Proposal. If a Proposal is not headed with a Title, then the proposal is not properly submitted, and shall not be Voted upon. History: ... Amended(1) by Proposal 1327, Nov. 22 1994 ---------------------------------------- Rule 637 (Mutable, MI=1) Form of Amendments If a Proposal seeks to Amend or Repeal a Rule, that Proposal must refer to that Rule either by that Rule's number or by its Title as given in the latest distributed Current Rule Set. If a Proposal seeks to Amend a Rule, that Proposal must explicitly state how in one of two ways: Either the Proposal must restate the entire Rule, or the Proposal must quote the phrases or words to be deleted (if any) and the phrases or words to be inserted (as well as the location of such insertion) or appended (if any). If a Proposal attempts to Ammend a Rule without following these guidelines, it shall not be considered to have been properly submitted, and shall not be Voted upon. ---------------------------------------- Rule 659 (Mutable, MI=1) Reward Short Proposals Whenever a Proposal is submitted which contains more than 70 characters on a single line or longer than 25 lines, the Player to propose that Proposal shall lose two Points. Whenever a Proposal passes that is no longer than 10 lines, the Player to propose that Proposal shall recieve one Point. ---------------------------------------- Rule 748 (Mutable, MI=1) Don't Count Blank or Required Lines in Proposal Length Whenever the length of a Proposal is determined, any blank lines within that Proposal shall not be counted towards the number of lines in that Proposal. In addition, any lines which are required by legislation, including a Title or a Declaration, shall likewise not be counted towards the number of lines in that Proposal. ---------------------------------------- Rule 783 (Mutable, MI=1) Illegality of Bonus Clauses Proposals which contain clauses awarding, trading, penalizing, or otherwise changing the account of any Nomic Entity's holding of Points or any other form of Currency based on the Vote they cast on that Proposal are invalid, shall not be deemed to have been properly submitted, and shall not be Voted upon. (*Was: 326*) ---------------------------------------- Rule 1003 (Mutable, MI=1) No Coercive Proposals Proposals whose obvious and direct intent is to coerce a Player into voting against eir conscience are disallowed. Such a proposal is considered not to be "proposed in the proper way". This Rule takes precedence over other Rules which would otherwise allow such a shameful Proposal to be voted on. (*Was: 822*) ---------------------------------------- Rule 867 (Mutable, MI=1) No Conflicting Proposals If there is currently a distributed Proposal X, or a submitted but not-yet-distributed Proposal-to-be X, whose effect includes the amending or repeal of Rule Y, then no additional Proposals whose effect includes the amending or repeal of the same Rule Y shall be accepted until the outcome of Proposal X is decided. Responsibility of enforcing this is given to the Speaker, who shall return such submissions to the sender, as they are not properly made proposals. ---------------------------------------- Rule 1065/1 (Mutable, MI=1) Discourages Too Many Proposals When a Player submits a Proposal, e shall lose one (1) point for each Proposal, in excess of two, previously submitted by that Player within the past seven (7) days. The Speaker is responsible for reporting this point change to the Scorekeepor, and the Speaker shall report it no later than the time at which the proposal is distributed. For the purposes of this Rule, multiple proposals in the same message shall be considered to have been sent to the Speaker separated by infinitesimal increments of time. (*Was: 843/936*) History: ... Amended(1) by Proposal 1270, Oct. 24 1994 ---------------------------------------- ======================================== Voting on Proposals This Category includes Rules regulating Voting on Proposals and other actions which take place during the Voting Period. ---------------------------------------- Rule 106/0 (Semimutable, MI=3) Adopting Proposals All Proposals made in the proper way shall be voted upon. A Proposal shall be adopted if and only if it receives the required number of votes and if Quorum is achieved. History: ... Amended by Proposal 1278, Oct. 24 1994 Renumbered from 1073 to 106 by Rule 1295, Nov. 1 1994 ---------------------------------------- Rule 693 (Mutable, MI=1) Prescribed Voting Period The prescribed Voting Period for a Proposal shall be seven days, beginning at the time that the Proposal is distributed to all Players. ---------------------------------------- Rule 206 (Mutable, MI=1) One Voter, One Vote Each Voter has exactly one Vote. The Speaker may not Vote. ---------------------------------------- Rule 457 (Mutable, MI=1) Voting of the ex-Speaker If a Player ceases to be the Speaker, and then becomes a Voter, that Player may not Vote on any Proposal whose Voting Period began while that Player was still the Speaker. This Rule takes precedence over any other Rule which indicates who may or may not Vote. ---------------------------------------- Rule 452 (Mutable, MI=1) Prohibition of Electioneering by the Mighty Speaker The Speaker may not use eis knowledge of the current status of a vote on a Proposal in an attempt to influence the result of the Vote on that Proposal. Violations of this Rule shall be considered a Class C Crime. ---------------------------------------- Rule 683 (Mutable, MI=1) Legal Votes Voters may cast of a Vote of FOR, AGAINST, or ABSTAIN for any Proposal within its prescribed Voting Period. In order to be legally cast, the Vote must be received by the Counting Speaker during the prescribed Voting Period. The Speaker will reveal the Votes cast by each Voter only after the prescribed Voting Period has ended. ---------------------------------------- Rule 957 (Mutable, MI=1) YES=FOR; NO=AGAINST; Anything else=ABSTAIN Votes of FOR or YES are to be considered Votes in favor of a Proposal. Votes of AGAINST or NO are to be considered Votes opposed to a Proposal. Other Votes are not to be considered as in favor or opposition. (*Was: 462*) ---------------------------------------- Rule 312 (Mutable, MI=1) A Point for Voting If a Voter votes, he gets one (1) point at the end of the Voting Period. ---------------------------------------- Rule 574 (Mutable, MI=1) The Vototron There shall be an Entity known as the Vototron. The Vototron has three Votes for each Proposal. The Vototron holds two Point Caches per Proposal. These are known as the For Cache and the Against Cache for that Proposal. Any Player may give any number of Points to any of the Vototron's Point Caches, by sending a message to the Speaker stating the amount of Points and the Cache which these shall be given to. Immediately before the Voting Period of a Proposal expires, if one of the Vototron's Point Caches for that Proposal contains more Points than the other, the Vototron shall cast three Votes according to the name of that Cache. After the end of the Voting Period the Points given to the two Vototron Caches are transferred to the Point Reserve. ---------------------------------------- ======================================== The End of the Voting Period This Category includes Rules regulating the adoption or failure of Proposals and other actions which take place at the end of the Voting Period or upon the announcement of Proposal results. ---------------------------------------- Rule 879 (Mutable, MI=1) Quorum Quorum for a Proposal is defined as 35% of all Players, or 50% of all Voters not On Hold, whichever is greater. Any determination of whether a Proposal has made Quorum shall use the number of Players or Voters at the beginning of the prescribed Voting Period for that Proposal. (*Was: 201*) ---------------------------------------- Rule 208 (Mutable, MI=1) End of the Voting Period At the end of the prescribed Voting Period on a Proposal, the Speaker shall reveal all Votes legally cast on that Proposal. If the Speaker's consent may be required for a Proposal to be adopted then the Speaker should indicate at that time whether or not e gives eir consent. If the Speaker does not explicitly indicate that e refuses to consent to the Proposal, it shall be assumed that e consents. ---------------------------------------- Rule 955/1 (Mutable, MI=1) Votes Required to Adopt a Proposal When the Voting Period for a Proposal has ended, the Votes which have been legally cast shall be counted by the Speaker. The Proposal shall then be assigned a Voting Index, as follows: the Proposal received no Votes opposed, and at least one Vote in favor, the Voting Index shall be Unanimity; if there are no Votes in favor, the Voting Index shall be zero; in all other cases, the Voting Index shall be the number of Votes in favor divided by the number of Votes opposed. If the Voting Index is greater than the Adoption Index for the given Proposal, then that Proposal shall pass. If the Voting Index exactly equals the Adoption Index, then the Speaker shall choose whether the Proposal passes or fails. If the Voting Index is less than the Adoption Index, the Proposal shall fail. History: ... Amended(1) by Proposal 1279, Oct. 24 1994 ---------------------------------------- Rule 1322/0 (Mutable, MI=1) Effectiveness of Rule Changes Every Rule Change shall have associated with it an Index, called its Power, which determines its ability to take effect. The Power of a non-Proposed Rule Change shall be the Mutability Index of the Rule in which the Rule Change is contained. The Power of a Proposed Rule Change shall be the Adoption Index of the Proposal in which the Rule Change is contained. No Rule Change may take effect unless its Power is not less than the current Mutation Index of the Rule it seeks to change, if any, and the Mutation Index that the Rule would possess after the change, if any. History: Created by Proposal 1322, Nov. 21 1994 ---------------------------------------- Rule 1059 (Mutable, MI=1) Amending Semimutable Rules There shall be a Rule Change known as "Amending a Semimutable Rule", which shall contain the declaration (Amends a Rule), and which must identify one Semimutable Rule to be amended. If adopted it has the result of amending the rule in the manner it specifies. The Adoption Factor of a Proposal to Amend a Semimutable Rule is equal to the Mutability Index of that Rule, unless otherwise specified in the Rules. (*Was: 1032*) ---------------------------------------- Rule 108/0 (Semimutable, MI=3) When May Rule Changes Take Effect? No Rule Change may take effect earlier than the moment of the adoption of the Proposal in which it is contained, if it is a proposed Rule Change, or the moment of the adoption of the current form of the Rule which requires the Rule Change, if it is a non-proposed Rule Change. No Rule Change may have retroactive application. History: ... Amended by Proposal 1276, Oct. 24 1994 Renumbered from 1074 to 108 by Rule 1295, Nov. 1 1994 ---------------------------------------- Rule 376/1 (Mutable, MI=1) When Proposals Take Effect A Proposal which is Adopted takes effect at the time date- stamped on the first message sent by the Speaker to reach the Public Forum announcing the results of the voting on that Proposal. History: ... Amended(1) by Proposal 1271, Oct. 24 1994 ---------------------------------------- Rule 1069 (Mutable, MI=1) Amendment Indices Let there be a number known as the Amendment Index, which is appended to a Rule's Number, separated by a forward slash, and which is equal to the number of times a Rule with that Number has been Amended. The default Amendment Index is zero; this is the value of a Rule's Amendment Index when the Rule is Created, and it is the value of the Amendment Index of every Rule unless it is specified by the Rules to be otherwise. If the Amendment Index of a Rule is zero, the Amendment Index need not be displayed with the text of the Rule. Otherwise, the Amendment Index shall be displayed in Official copies of the Ruleset, along with the Number and text of the Rule. Responsibility is given to the Rulekeepor to accurately update the Amendment Index. In addition, when a Rule is Amended, the Rulekeepor shall append to the text of the Rule an annotation giving the number of the Amendment, the Number of the Proposal which Amended the Rule, and the date on which this Proposal passed. Amendment Indices may be used for Official purposes and in Official documents to distinguish between old versions of a Rule and the Rule's current text. (*Was: 750*) ---------------------------------------- Rule 833 (Mutable, MI=1) Reward or Penalty for Proposing When the voting period for a proposal is over, the proposer gets F-A points, where F is the number of votes FOR, and A is the number of votes AGAINST. However, only the Votes of Voters shall be counted for this determination. (*Was: 544*) ---------------------------------------- Rule 947 (Mutable, MI=1) Bonus for Repeal When the number of Rules is larger than 100 any proposal that proposes to Repeal a Rule will earn its submitter a bonus of 5 Points on adoption. ---------------------------------------- ======================================== Officers This Category includes Rules applying to Officers in general. ---------------------------------------- Rule 1006/1 (Mutable, MI=1) Defaults for Officers An Officer is any Player who has been Appointed or Elected to an Office specified in the Rules. A Judge is not an Officer. An Officer may be replaced by another Player by a Directive to install that Player into the Office. The Proposal containing such a Directive shall have an Adoption Index of at least 1. An Officer may resign at any time, provided e appoints a successor. If an Officer resigns while a Referendum is being voted upon to replace eim, the Player thus proposed will by eis Successor. An Officer shall be appointed only if e consents. This Rule applies to general Offices, and therefore defers to Rules for specific Offices. History: ... Amended(1) by Proposal 1336, Nov. 22 1994 ---------------------------------------- Rule 815 (Mutable, MI=1) Send Stuff Directly to Officers Let all messages, information, requests, statements, CFJs, answers, etc. that Rules indicate are to be sent or delivered to a specific Office or Officer be sent directly to them. Instances where a Player breaks this rule are to be ignored by said Office or Officer until e receives the message thru means not broadcast to the Public Forum. Further, it shall be considered a Class A crime to send such a message to the Public Forum without first sending it to the proper Office or Officer. It shall be a Class A crime for an Office/r to respond to such a message if it was not sent in the proper manner. ---------------------------------------- Rule 1064 (Mutable, MI=1) Freedom of Information Act If an Officer is mandated by the Rules to maintain a set of records, these records must be available for public perusal, unless such records are designated by the Rules as private. An Officer who maintains such records must provide a copy of these Records to any other Player upon request within one week, or pay a penalty to the Point Reserve equal to three times eir weekly Salary, or 10 points, whichever is greater. The penalty does not apply if the Records are unavailable for reasons beyond the Officer's control and the Officer reports this fact, with explanation, within one week. For the purpose of this Rule, all records pertaining to Votes currently in progress, excluding the text of the Proposals under consideration, are designated as private until the end of the Voting Period. The Speaker shall, within the context of this Rule, be treated exactly as if e were an Officer. (*Was: 488*) ---------------------------------------- Rule 880 (Mutable, MI=1) No Vacations for Officers No Officer may be 'On Hold' while holding an Office. If a current Officer should place himself On Hold, he is assumed to have resigned without appointing a successor, and the Office should be re-filled in the normal manner. (*Was: 405*) ---------------------------------------- Rule 1007 (Mutable, MI=1) Default Salary of Officers Officers (excluding Viziers, Ordinancekeepors, and any other Officers whose duties pertain only to a single Group) shall receive a salary of 3 Points per week, unless another Rule explicitly states another salary. All salaries shall be paid at the beginning of each Nomic week, on condition that the Officer has been in Office for at least five days. The second paragraph of this Rule takes precedence over all Rules that determine payday differently. (*Was: 849*) ---------------------------------------- Rule 790 (Mutable, MI=1) Filling Vacant Offices If, for any reason, an Office is vacant, that fact shall be announced by the Electioneer. The Electioneer shall be the Registrar; or in eir absence, the Speaker. All Players willing to hold the Office shall notify the Electioneer of that fact within three days of eir announcement of the vacancy. At the end of the three day period, the Electioneer shall randomly choose one player from those who indicated a willingness to hold the Office, and that Player shall become that Officer. This rule applies to Offices in general, and thus defers to Rules for specific Offices. (*Was: 689*) ---------------------------------------- Rule 806 (Mutable, MI=1) Speaker Performs Duties of Vacant Offices While an Office is vacant, and until it is filled as provided in other rules, the Speaker shall fulfill the duties of that Office. The Speaker may delegate those duties to a willing Player if e desires. This Rule applies to Offices in general, and defers to the Rules for specific Offices. ---------------------------------------- ======================================== The Clerk of the Courts This Category includes Rules concerning the Office of the Clerk of the Courts. ---------------------------------------- Rule 889 (Mutable, MI=1) Clerk of the Courts There shall exist an Office "Clerk of the Courts", who shall have general responsibility over administering Calls for Judgement, as outlined in the Rules. As a salary for carrying out his duties, he will receive 5 points at the end of every seven days he is in Office, counting from his assumption of the Office. The initial holder of this Office shall be the Player who submitted this Proposal. (*Was: 406*) ---------------------------------------- Rule 675 (Mutable, MI=1) Filling a Vacant COTC If the Office of Clerk of the Courts becomes vacant, then a replacement shall be appointed randomly by the Speaker from the list of Active Players, excluding the Speaker and the most recent Clerk of the Courts. A tentative replacement shall be asked if e wants the Office, and if not, a new one shall be selected in the same manner. This Rule takes precedence over any Rule which may seem to require the Clerk of the Courts to fill a vacant Office of Clerk of the Courts. ---------------------------------------- ======================================== Calling for Judgement This Category includes Rules regulating calling for Judgement. ---------------------------------------- Rule 991 (Mutable, MI=1) Invoking Judgement If Players disagree about the legality of a Move or the interpretation or application of a Rule, then a Player may invoke Judgement by submitting a Statement for Judgement to the Clerk of the Courts. Disagreement, for the purposes of this Rule, may be created by the insistence of any Player. When Judgement is invoked, the Clerk of the Courts must, as soon as possible, select a Judge as described in the Rules. The Clerk of the Courts must then distribute the Statement to be judged, along with the identity of the Judge, to all Players. No Player shall submit more than five CFJ's per week. (*Was: 407*) ---------------------------------------- Rule 662 (Mutable, MI=1) Allowed CFJ's A "Move" refers to any specific action taken by a Player or group of Players in the context of the game. Any invocation of Judgement must satisfy one or more of the following conditions: - clearly allege that a specific Move is illegal; - clearly allege that a specific Rule is illegal or lacking in legal force, in whole or in part; - clearly allege that a specific Rule ought to be interpreted in a certain way. - clearly allege that the current published game state is incorrect, and in what respects. A CFJ which does not satisfy at least one of the above conditions shall be deemed invalid and shall not be accepted for Judgement by the Clerk of the Courts. However, this Rule shall defer to rules which explictly permit CFJs that do not necessarily meet the above conditions. ---------------------------------------- Rule 897 (Mutable, MI=1) Barring Players from Judgement A Player that Calls For Judgement may Bar up to three Players from Judging that Statement. Players that have been Barred from a Statement are ineligible to render Judgement on that Statement. ---------------------------------------- ======================================== Selecting a Judge This Category includes Rules describing how a Judge is selected for a CFJ. ---------------------------------------- Rule 951/1 (Mutable, MI=1) Selecting a Judge Upon receipt of a Call For Judgement (CFJ), the Clerk of the Courts (CotC) shall randomply appoint a Player to Judge that CFJ from amongst the Eligible Players. For the purposes of this Rule, the Eligible Players shall be the set of Players excluding those: (i) who are On Hold; (ii) who are Barred from Judging the CFJ; (iii) who made the CFJ; (iv) whose Move the legality of which is to be determined by the CFJ; (v) who have declined to be Appointed as Judge on the CFJ; (vi) who are otherwise ineligible to Judge as specified in the Rules. Players may decline to be Appointed as Judge on a particular CFJ by notifying the CotC within 72 hours of appointment. The declining Player shall not be Eligible to serve as Judge for that CFJ and shall also lose two points, one of which shall be given to the CotC. If for any reason a Player who has been selected as a Judge of a CFJ becomes ineligible to Judge, either by declining Appointment, by going On Hold, by being deregistered and hence ceasing to be a Player, or by other means specified in the Rules, then the CotC shall select another Eligible Player to Judge the CFJ. History: ... Amended(1) by Proposal 1306, Nov. 4 1994 ---------------------------------------- Rule 1005 (Mutable, MI=1) Judgements Not Made Within Time Limit Any Player who does not responds in the allotted time to a request to be Judge, can not be selected again as a Judge, before he/she specifically asks for it in a message to the Clerk. Any Player who goes On Hold while a CFJ is pending, for which that Player was selected as Judge before e went On Hold and which is not yet Judged, will loose 2 Points per pending CFJ. The CFJ will be reassigned to another eligible Player. (*Was: 503*) ---------------------------------------- Rule 698 (Mutable, MI=1) Always an Eligible Judge If there are no other Players Eligible to be chosen as Judge for a certain Statement, then a randomly selected Player shall be chosen to be Eligible to act as Judge. This Rule takes precedence over all other Rules pertaining to the selection of Judges. ---------------------------------------- ======================================== Delivering Judgement This Category includes Rules regulating the Judgement delivered by the Judge, as well as Injunctions. ---------------------------------------- Rule 408 (Mutable, MI=1) Accepting Judge-ship After the Clerk of the Courts has distributed the Statement to be judged and the identity of the Judge, the Judge has one week in which to deliver a legal Judgement. If the Judge fails to deliver a Judgement within this time, e is penalized 10 points and a new Judge is selected. A Judgement is delivered by submitting that Judgement to the Clerk of the Courts, who must then distribute that Judgement to all Players as soon as possible. ---------------------------------------- Rule 591/1 (Mutable, MI=1) Legal Judgements A legal Judgement is either TRUE, FALSE, or UNDECIDED. The Judgement must be accompanied by reasons and arguments, which include, but are not necessarily limited to, citations of deciding Rules, past Judgements, and game custom. A Judgement delivered without reasons and/or arguments is completely invalid. Such reasons and arguments form no part of the Judgement itself. However, the Clerk of the Courts must distribute the reasons and arguments along with the Judgement. Any evidence which is used to justify the Judgement, other than appeals to Game Custom or to common sense, must be presented by the Judge. If the Judge introduces evidence beyond that submitted in the Call for Judgement, e must include this evidence in eir Judgement. All such added evidence must be distributed as part of the reasons and arguments by the Clerk of the Courts. History: ... Amended(1) by Proposal 1320, Nov. 21 1994 ---------------------------------------- Rule 217 (Mutable, MI=1) Judgements Must Accord with the Rules All Judgements must be in accordance with the Rules; however, if the Rules are silent, inconsistent, or unclear on the Statement to be Judged, then the Judge shall consider Game Custom and the Spirit of the Game before applying other standards. ---------------------------------------- Rule 451 (Mutable, MI=1) Determination of Judgement--Timing When a CFJ makes a Statement about the current state of the Game, the result of that CFJ shall be TRUE if and only if the Judge feels that that Statement was correct at the time that the CFJ was *issued*. Any changes that have happened in the time between the issuing of the CFJ and its delivery must be figured in to find the correct current state. ---------------------------------------- Rule 502 (Mutable, MI=1) Salary for Judges A Judge who delivers a legal Judgment or Decision within the mandated time receives 3 Points. A Judge who delivers a legal Judgment or Decision within 72 hours receives 2 Points extra. ---------------------------------------- Rule 663 (Mutable, MI=1) Injunctions--General There shall be an entity known as an Injunction, which may accompany certain Judgements of TRUE or FALSE as provided in the rules. An Injunction is a statement or series of statements specifying an action or actions which must take place. If a Judgement is is accompanied by an Injunction, that Injunction must be published with the Judgement. All players must abide by the Injunction beginning no later than 72 hours after its publication unless one of the following conditions then apply: - The Judgement which the Injunction accompanies is undergoing appeal, currently UNDECIDED as a consequence of the appeal process, or, has been appealed and SUSTAINED, but a proposal has been published which would overturn that decision if passed, and said proposal has not failed. - The validity of the Injunction itself is questioned by a pending CFJ. - A Judgement upholding the validity of the Injunction is undergoing appeal, currently UNDECIDED as a consequence of the appeal process, or, has been appealed and SUSTAINED, but a proposal has been published which would overturn that decision if passed, and said proposal has not failed. A Judgement may not be accompanied by an Injunction unless it is specifically permitted elsewhere in the rules. An Injunction must be completely consistent with all rules in effect at the time of issuance, and must be completely relevant to the matter addressed in the corresponding judgement. If any Player believes that an Injunction or any part of it does not meet the criteria for a valid Injunction, e may submit a CFJ to that effect. If the resulting Judgement supports the contention that the criteria are not met, the Injunction shall be considered illegal and shall have no legal force. This rule takes precedence over all rules governing Injunctions. ---------------------------------------- Rule 665 (Mutable, MI=1) Injuction--Retracting an Illegal Move If a CFJ alleges that a specific Move is illegal, and the Judgement supports the allegation, the Judge may include with the Judgement an Injunction specifying that the move is to be retracted, and any resulting adjustments to the published game state. The adjustments to the game state must have been unambiguously specified within the CFJ, and these adjustments must only undo actions which were a direct or indirect result of that Move. ---------------------------------------- Rule 789 (Mutable, MI=1) Injunctions on Interpretations of Rules When a player makes a CFJ alleging that a Rule should be interpreted in a certain way, e shall also submit a list of Rules relevant to that CFJ, which must include the Rule in question. If the statement is Judged TRUE, the Judge may include with the Judgement an Injuction requiring the Rulekeepor to annotate the Rule in question with the Statement in the CFJ and the list of relevant Rules. The annotation shall remain only until one of the Rules in the list of relevant Rules is amended, repealed, or transmuted; or until a CFJ determines that the injunction no longer applies, as described below. While it remains, it shall guide the application of that Rule. If a Player believes that the circumstances which led to the Judgement no longer prevail and the annotation is therefore no longer applicable, e may submit a CFJ to that effect. If it is Judged TRUE, the annotation shall be stricken from the rule set. ---------------------------------------- ======================================== Overturning Judgement This Category Includes Rules regulating the overturning of Judgements as well as the office of Justiciar. ---------------------------------------- Rule 910 (Mutable, MI=1) Appeals and the Justiciar Let there be three Players known as the Justices, and an Office known as the Justiciar. The Justiciar shall not receive a weekly salary. The Speaker and the Clerk of the Courts are ineligible to be Justiciar. The positions of Justice shall be held by the Speaker, the Clerk of the Courts, and the Justiciar; or by their representatives as detailed in this Rule. The Justices shall have the duty to Judge Statements that have been Appealed. They shall receive the same compensation as Judges for each Statement so Judged. The Speaker and Clerk may delegate their duties as Justices to other willing Players if they desire. They must do so if a Player would otherwise hold more than one position of Justice. Any Justice must so delegate eir duties for a particular case if e made the original CFJ, if e was the Judge of the original CFJ, or if e was Accused by that CFJ of breaking a Rule or committing a Crime. If no Player is willing to receive the duties of Justice for a case, the Clerk of the Courts shall select one randomly. ---------------------------------------- Rule 911 (Mutable, MI=1) Appealing Judgement A Judgement may be Appealed upon the insistence of any three Players to the Public Forum. If a Judgement is successfully Appealed, the Justices shall each Judge the Statement as if they were Judges. They may confer with each other on the case before delivering Judgement if they desire. If a Justice should fail to return Judgement in the allotted time, e shall be fined three Points for each day by which e missed the deadline. This fine shall be levied by the Scorekeepor. If a majority of the Justices' Judgements agree, the Statement shall be considered to have been Judged accordingly. Otherwise, it shall be considered to have been ruled UNDECIDED. The Justices' reasoning and arguments shall be recorded with the original CFJ. Once a Judgement has been made, the Justices may make Injunctions just as may Judges, provided a majority of them agree. The decision of the Justices is final; no further Appeal of that Statement may be made. If the decision of the original Judge of the Statement is changed by the Justices, the Judge shall return the compensation e received to the Point Reserve. (*Was: 690*) ---------------------------------------- ======================================== Rule Violations and Criminal Court This Category includes Rules describing actions to be taken concerning violations of the Rules. ---------------------------------------- Rule 908 (Mutable, MI=1) Formal Apologies If a Player (herein called the Squealer) makes a Call For Judgement alleging that a Player (herein called the Ninny) has acted or has failed to act in such a way as to be in violation of one or more Rules, and this CFJ is Judged TRUE, then the Judge must issue an Injunction that the Ninny submit a Formal Apology. This Injunction may also include a list of up to ten Prescribed Words. By a Formal Apology is meant a letter of at least 200 words, containing all of the Prescribed Words, explaining the Ninny's error, shame, remorse, and ardent desire for self-improvement, and posted in the Public Forum within 72 hours of the posting of the Injunction to the Public Forum. If the Ninny fails to meet these criteria e shall lose 10 points. Within 72 hours of the posting of this Formal Apology, the Squealer must either submit a Proposal that the Ninny's Apology be accepted, or submit a Proposal that the Ninny's Aplology be rejected, but not both. No other Player may submit such a Proposal, and the Squealer may submit only one. If a Proposal to accept the Apology fails, or if a Proposal to reject the Apology passes, then the Ninny loses 5 Points. (*Was: 781*) ---------------------------------------- ======================================== The Distributor and the Assistant This Category includes Rules concerning the Offices of Distributor and Assistant. ---------------------------------------- Rule 796 (Mutable, MI=1) The Distributor There shall be an Office known as the Distributor. Whenever the Rules state that anything must be sent to all Players, they may instead be sent to the Distributor with some indication that they should be forwarded to all Players. The Distributor shall then send this message to all Players as soon as possible and in the order recieved. The first Distributor shall be Wes. This Rule shall take precedence over all Rules which require a Player to send something to all Players. (*Was: 510*) ---------------------------------------- Rule 514 (Mutable, MI=1) Keep the Distributor Informed of Your Address All Players shall notify the Distributor of their preferred email address(es). Should this address change, that Player shall notify the Distributor of this change. If a Player fails to notify the Distributor of a change of address, the Distributor shall not be responsible for any mail which did not reach that Player. ---------------------------------------- Rule 512 (Mutable, MI=1) Distributor Tries Three Times, Then Quits In the case that the Distributor cannot reach a particular Player, because of computer error, bounced mail, or other problem, a total of three attempts shall be made to contact that Player and notify the Player of this error. These attempts shall be at least 24 hours apart. Should all three attempts fail, the Distributor shall not be required to send that message to that Player. ---------------------------------------- Rule 513 (Mutable, MI=1) Distributor Holds On to Messages The Distributor shall keep all messages which he forwards to all Players for a minimum period of ten days. If a Player request these messages to be resent at any time during these ten days, the Distributor shall resend the requested messages. ---------------------------------------- Rule 839 (Mutable, MI=1) Office of the Assistant Let there be an Office of the Assistant. Said Office shall be responsible for collecting those messages which are official in nature from the Speaker ad Officers. Messages are to be edited into a single digest post. The Assistant shall maintain previous digests and make them available upon request to any entity, including those Players on Hold. This Rule shall take precidence over all other Rules regarding commuication with Players on Hold. ---------------------------------------- ======================================== The Registrar This Category includes Rules concerning the Office of Registrar. ---------------------------------------- Rule 559/1 (Mutable, MI=1) The Registrar There shall exist an Office called the Registrar. The Registrar has responsibility over maintaining the list of registered Players. Any person who is not currently a Player may register as one by sending a message to the Registrar requesting that they be registered. The Registrar shall post a list of all currently registered Players whenever a new Player or Players are added to the list. History: ... Amended(1) by Proposal 1325, Nov. 22 1994 ---------------------------------------- Rule 676/1 (Mutable, MI=1) The Nomic Phone Books Add to the Registrar's duties the following: Responsibility for maintaining the two following "phone books": Nomic White Pages: List of all Players; their Nomic nickname, preferred email address, and (only if desired by the Player) their real name. Each entry is annotated with one of these codes that indicate the current status of the Player: (A) - active player; (H) - on hold; (L) - left the Game; as well as the date the last change in status occurred." Nomic Blue Pages: "Government Listing". List of each Officer and other official Nomic positions (like Speaker), and the Nomic nickname and email address of the Player in that position. May also include other special official information like the address of the Nomic listserver, etc. Some latitude is granted to the Registrar in the formatting of these Directories. If necessary, restrictions will be imposed. The Registrar shall post them whenever e is required to post a list of Players. Additionally, e shall provide this information to any Player upon request. History: ... Amended(1) by Proposal 1315, Nov. 12 1994 ---------------------------------------- ======================================== The Rulekeepor and Archivist This Category includes Rules concerning the Offices of Rulekeepor and Archivist, as well as Rules regulating the Logical Ruleset. ---------------------------------------- Rule 1051 (Mutable, MI=1) The Office of the Rulekeepor Let there be an Officer known as the Rulekeepor. The Rulekeepor shall maintain a complete list of the current Rules, and post this list to all Players at least once a week. So long as the Rulekeepor is in Office, the Speaker is not required to maintain or distribute the Rules. The Rulekeepor's salary shall be 5 points per week, if e is contrained by Rules defining the "Logical Rule Set Format". (*Was: 399*) ---------------------------------------- Rule 1048 (Mutable, MI=1) The Logical Ruleset Whenever the Rulekeepor publishes the complete Rule Set, e shall do so in the "Logical Rule Set Format". In this format, each Rule is assigned to a principal Category, and the Rules are grouped according to their Category. Within a Category, the ordering of Rules is decided by the Rulekeepor. All existing Rule Catories must be listed, along with a brief description, whether or not any Rules currently are assigned to the Category. Whenever a new Rule is added, it is assigned to the most appropriate Category in the opinion of the Rulekeepor, who must choose from existing Categories. Once e assigns a Rule to a Category, e may not change it except as provided by other Rules. However, if the Proposal itself stipulates a specific Category, as provided for by other Rules, the Rulekeepor is required to abide by this, if it is a valid defined Category. Also, a Rule's Category may be changed by a type of Proposal defined in other Rules. ---------------------------------------- Rule 1053 (Mutable, MI=1) Creating a Rule in a Specified Category A Proposal to create a Rule may specify the Category to which the Rule will be assigned in the Rule Set. Such a Proposal must contain a line immediately after the declaration of the form, "(Category: )", where is a Category. This line does not become part of the Rule if the Proposal should pass. If the Proposal passes, the Rulekeepor must assign the Rule to Category if it is a defined category. The Proposal is legal regardless of whether or not the specified Category is an actual Category. If it is not, the category line is ignored. In no case does the category line become part of the Rule if the Proposal passes. This Rule takes precedence over any Rule which would treat a category line as part of a Rule. ---------------------------------------- Rule 1054/1 (Mutable, MI=1) Changing the Category of a Rule The assigned Category of an existing Rule may be changed by means of a Directive to change the Category of that Rule. Such a Directive shall clearly state the Rule whose Category is to be changed, its old Category, and its proposed new Category. The Proposal containing such a Directive must have an Adoption Index of at least 2. History: ... Amended(1) by Proposal 1332, Nov. 22 1994 ---------------------------------------- Rule 1052/1 (Mutable, MI=1) Creating New Rule Categories New Rule Categories may be created by means of a Directive to create the new Category. Such a Directive shall clearly state the name of the Category to be created. The Proposal containing such a Directive must have an Adoption Index of at least 2. The Rulekeepor shall include all existing Categories in the publication of the Logical Rule Set, even if a given Category contains no Rules. History: ... Amended(1) by Proposal 1331, Nov. 22 1994 ---------------------------------------- Rule 417/1 (Mutable, MI=1) The Nomic Archivist That there be established an office known as the Nomic Archivist, which shall be governed by the default Rules concerning official posts. The initial duties of the Nomic Archivist shall be to record the passage and failure of Proposals, to maintain a "historical record" (defined below) of the Ruleset, to maintain a list of Judgements and their case histories, and to maintain a list of game Winners in past games. The Archivist is free to comment on the historical records as they see fit, but such commentary must be clearly delimited from the historical material. Where the material being stored does not already admit a classification method, the Archivist is free to design one themselves. The "historical record" of the Ruleset maintained by the Archivist is one that includes all rules ever part of the nomic Ruleset, annotated with information as to their ultimate fate, whether Repealed or Amended etc. This record of the Ruleset has no legal force. The duties required of the Archivist may be changed with their consent and at the request of the Office's controlling body (whatsoever that may be). Initially, the controlling body of this Office shall be all Players, and any request to change the duties must therefore be supported by a majority of Players "speaking" to the request. Naturally, default Rules for Offices may establish a different controlling body for this Office. The salary of the Archivist office shall be determined by its controlling body. Eis salary shall be 5 points History: ... Amended(1) by Proposal 1302, Nov. 4 1994 ---------------------------------------- ======================================== The Scorekeepor and Points This Category includes Rules concerning the Office of Scorekeepor, the recordkeeping of Scores, and miscellaneous Rules regulating point changes. (I.e. a Rule specifying a point change goes here only if no other Category is appropriate.) ---------------------------------------- Rule 901/1 (Mutable, MI=1) The Scorekeepor There shall exist an Office known as Scorekeepor. The Scorekeepor is responsible for maintaining a list of the Point Scores of all current Players and other Game Entities, making such a list available on request as well as posting it to the Public Forum at least once a Week, and for notifying Players in the event of a Win on Points. E must abide by all Rules governing Scoring, but in cases where the Rules are unclear or contradictory is to use eir best judgement in determining Scores. The Scorekeepor is chiefly a tabulator of Point changes posted by others. E is only Legally Responsible for tabulating those classes of Point changes where Rules specifically bestow Legal Responsibility upon the Scorekeepor. (*Was: 493*) History: ... Amended(1) by Proposal 1328, Nov. 22 1994 ---------------------------------------- Rule 902 (Mutable, MI=1) Salary of the Scorekeepor The Salary of the Scorekeepor is 5 Points per Week. ---------------------------------------- Rule 557 (Mutable, MI=1) Point Rounding--One Decimal Place Points shall be computed according to the Rules then in effect, then shall be rounded to one decimal place. ---------------------------------------- Rule 905 (Mutable, MI=1) No Point Changes if No One Reports Them If a Rule mandates a change in Points, but no Rules exist which define the Player Legally Responsible for detecting and reporting the change to the Scorekeepor, then the Point change is cancelled. This Rule takes precedence over all other Rules governing changes in Points, to the extent permitted. ---------------------------------------- Rule 903 (Mutable, MI=1) Point Changes which the Scorekeepor Must Record Classes of Point changes which the Scorekeepor is Legally Responsible for detecting and tabulating without a specific request by another Player include, but are not necessarily limited to the following: * Salaries which consist of a fixed Point award per Week. * Transfers of Points specifically requested by the owner of the Points in a message received by the Scorekeepor. * Transfers of Points from a Group Treasury specifically requested by the Vizier of that Group in a message received by the Scorekeepor; however, the Vizier is legally responsible for ensuring that such a Point transfer is consistent with eir Group's Ordinances. * Point changes resulting from end of Game adjustments. * Point rounding, taxation and "Welfare", if mandated by other Rules. * Point changes resulting from a Player joining or leaving the Game. * Point changes resulting from dissolution of a Group. * Point changes resulting from a premature transfer of Speakership. The Scorekeepor is Legally Responsible for ensuring that the above Point changes are performed according to all Rules. Additional classes of Point changes which are the Scorekeepor's Legal Responsibility may be defined by other Rules. ---------------------------------------- Rule 937/1 (Mutable, MI=1) Who's Responsible for Point Changes The Legal Responsibility for detecting the following classes of Point changes and reporting them to the Scorekeepor is bestowed upon another Player: * All Point changes directly related to the submission of Proposals: responsibility of Speaker, who must report these no later than the message announcing the voting results. * All Point changes directly related to voting on Proposals: responsibility of Speaker, who must report these no later than the message announcing the voting results. * All point changes resulting from Vototron contributions: responsibility of Speaker, who must report these no later than the message announcing the voting results. * All point changes resulting from fees for judgements, salaries and penalties given to judges: responsibility of Clerk of the Courts, who must report these as soon as possible, and no later than the message announcing the outcome of the judgement. * Electioneer per-position-filled salary: responsibility of Electioneer to notify Scorekeepor within one Week. * Point changes regarding the "Squealer/Ninny" Rule: If the Ninny must lose Points, the responsibility lies with the Squealer for informing the Scorekeepor as soon as possible. * Ambassador salary: responsibility of Ambassador for notifying Scorekeepor no later than one Week following the time the payment is earned. The Scorekeepor notification must be via the public forum or, if individually subscribable distribution lists are implemented, must be made on a distribution list which is potentially available to anyone who wishes to subscribe to it. This paragraph takes precendence over other Rules which would require a private Scorekeepor notification. The notification need not be on a separate message, as long as the Scorekeepor is mentioned, and the message is on a list which is received by the Scorekeepor. Other classes of Point changes whose legal responsibilty for reporting is other than the Scorekeepor may be defined by other Rules. (*Was: 906*) History: ... Amended(1) by Proposal 1301, Nov. 4 1994 ---------------------------------------- Rule 925 (Mutable, MI=1) Specification of Scores At least once in any seven day period, the designated scorekeeper shall distribute the scores of all Players, updated at least up to and including the previous complete Nomic Week. If a Player feels that the posted scores are in error, e shall send a public message pointing out the error. If the Scorekeepor agrees e shall correct the error and send out the corrected score report within 72 hours. If the Scorekeepor disagrees or does not correct the error, the Player who pointed out the error, may make a Call for Judgement, stating the error and its correction. If the resulting Judgement is TRUE, then -the Scorekeepor shall correct the error and send out the corrected score report within 72 hours; -the Scorekeepor shall not receive eis salary in the Nomic week following the Judgment of the CFJ. If no errors are pointed out in this way within seven days of the posting of the scores, then those scores shall be considered to be the accurate and actual scores for the Game. (*Was: 463*) ---------------------------------------- Rule 939 (Mutable, MI=1) Score Changes from True CFJ's Responsibility for detecting and reporting score changes resulting from a CFJ being judged TRUE is given to the Clerk of the Courts, who must notify the Scorekeepor as soon as possible, and no later than three days following the decision of the CFJ. ---------------------------------------- Rule 726 (Mutable, MI=1) Starting Points and No Unpermitted Point Changes All Players begin with 0 Points, except that new Voters who enter part-way through a Game in progress shall be given the average of the scores of all active Players scores, not including those scores, which happen to be negative. Points may not be gained, lost, or traded except as explicitly stated in the Rules. ---------------------------------------- Rule 1288/0 (Mutable, MI=1) The Point Reserve There is a Nomic Entity known as the Point Reserve, which is capable of possessing Points. Entities may transfer Points in their possession to the Point Reserve. If a Rule states that Points are to be taken from an Entity, and no Rule states where the Points are to be transferred to, the Points shall be transferred to the Point Reserve. All points transferred to the Point Reserve are destroyed. If at any time subsequent to the adoption of this Rule, there is no other Rule which refers to "the Point Reserve", this rule shall be deleted. History: Created by Proposal 1288, Oct. 25 1994 ---------------------------------------- Rule 692 (Mutable, MI=1) Trading Points A Player may voluntarily transfer Points to any other Player for any purpose, within the following limits: (a) the transfer must be posted to the listserv (b) a Player may only transfer a positive number of Points (c) a Player may not transfer more Points than e currently has (d) a Player may not transfer Points if the recipient would as a result have more than 90% of the Points required to Win. If any agreement among Players includes any transfer of Points between two Players then each such transfer shall be in accordance with the above. But this Rule shall not be construed as having any bearing on the legality or legal enforceability of any terms of said agreement which do not involve such a transfer. All Nomic Entities shall abide by the above limits whenever Points are traded. If a Nomic Entity must trade Points by the current Rules but would end up breaking the above limits, then the Nomic Entity trades the maximum amount possible without breaking any of the above limits. This Rule shall have precedence over all other Rules pertaining to the Trading of Points. ---------------------------------------- ======================================== Patent Titles This Category includes Rules regulating Patent Titles. ---------------------------------------- Rule 649/1 (Mutable, MI=1) Patent Titles Let there be a Nomic Entity known as a Patent Title. A Player may nominate a person for a Patent Title by means of a Directive awarding the Title to that Person. Such a Directive must clearly specify the Patent Title, and the person to whom it is to be awarded. A Proposal containing a Directive to Award a Patent Title must have an Adoption Index of at least 1. If the Directive is adopted, the person in question shall be known to all Players by that Patent Title. If the Directive fails, that person may not be nominated for the same Patent Title for a period of 4 weeks. If the Rule which creates the Patent Title specifies another method of assigning the Patent Title, then that Rule shall take precedence over this Rule. The Registrar shall keep track of all Patent Titles which have been granted. History: ... Amended(1) by Proposal 1334, Nov. 22 1994 ---------------------------------------- Rule 1044/1 (Mutable, MI=1) Unique Patent Titles There shall be a subset of Patent Titles known as Unique Patent Titles. A Unique Patent Title is awarded to a single person, at the same time as the creation of the Unique Patent Title; no other person may ever hold that Patent Title. The Registrar shall record all Unique Patent Titles and the people to whom they are awarded. A Unique Patent Title is created and awarded by a Directive to award the Unique Patent Title to the specified Player. Such a Directive shall clearly state the Unique Patent Title to be awarded, that said Title is Unique, and the person who shall receive the Unique Title. The Proposal containing such a Directive shall have an Adoption Index of at least 1. History: ... Amended(1) by Proposal 1335, Nov. 22 1994 ---------------------------------------- Rule 651 (Mutable, MI=1) Heroes Let there be the Patent Title known as Hero, which shall be given to those persons who gave outstanding service to eNomic, but who are no longer Players or who never were Players. No Player may hold the Patent Title of Hero. ---------------------------------------- Rule 840 (Mutable, MI=1) The Scamster Let there be a Patent Title known as the "Scamster". This is awarded to a Player who has shown great enthusiasm, persistence, or skill in the perpretating of Scams. This title is awarded by Proposal and once awarded is permanent. A Scamster must pay a one-time fee of 1 Point to the Point Reserve upon receiving the Title. This fee is not optional, and the Patent Title may not be declined. ---------------------------------------- Rule 1047 (Mutable, MI=1) Patent Title of Zeitgeist The player who most recently proposed a proposal which passed unanimously shall hold the title of Zeitgeist. ---------------------------------------- ======================================== Currencies This Category includes Rules concerning Currencies in general. ---------------------------------------- Rule 610 (Mutable, MI=1) Default Rules for Currencies I: What is a Currency? Marks and Coins are Currencies. Each type of Coin is a separate Currency. Other rules may define other Currencies, but nothing is a Currency unless explicitly defined as such by a rule. ---------------------------------------- Rule 611 (Mutable, MI=1) Default Rules for Currencies II: Who May Own Currencies Players may own any type of Currency. No non-player Nomic entity may own Currencies except as provided for in the Rules. The number of each type of Currency owned by each player or other Nomic entity must be non-negative, and must be an integer. This rule applies to Currencies in general, and thus defers to rules for specific Currencies. ---------------------------------------- Rule 612 (Mutable, MI=1) Default Rules for Currencies III: Recordkeepors for Currencies A Player is defined as the Recordkeepor for a Currency if e is required to keep an accurate record of the number of that Currency owned by each player and non-player Nomic entity which is permitted to own that Currency. The Recordkeepor for each type of Coin shall be the Vizier of the Group corresponding to that type of Coin. Other rules may establish Recordkeepors for other Currencies. ---------------------------------------- Rule 614 (Mutable, MI=1) Default Rules for Currencies V: Transferring Currencies A player may voluntarily transfer any Currency to any other player for any purpose by sending such a message to the Recordkeepor for that Currency, within the following limits: a) a player may only transfer a positive number of a Currency b) a player may not transfer more of a Currency than e currently has. This rule applies to Currencies in general, and thus defers to rules for specific Currencies. ---------------------------------------- Rule 613 (Mutable, MI=1) Default Rules for Currencies IV: Default Recordkeepors If a Currency exists and no rule (other than this one) exists which specifies a Recordkeepor for that Currency, then the Banker shall be the Recordkeepor for that Currency. This rule applies to Currencies in general, and thus defers to rules for specific Currencies. ---------------------------------------- ======================================== Marks and the Banker This Category includes Rules concerning the Currency of Marks and the Office of Banker. ---------------------------------------- Rule 1040 (Mutable, MI=1) Marks There shall be a new unit of currency known as Marks. Any Player may possess zero or more Marks, but not less than zero. Any Player may give any number of Marks to any other Player, as long as that Player will not possess less than zero Marks at the end of the trade. There shall also be an entity known as the Bank, which shall possess Marks exactly like a Player. There shall also be an Office known as the Banker. The Banker shall keep an accurate record of how many Marks each Player possesses, and how many Marks are possessed by the Bank. The Banker shall recieve a salary of 5 Points after every seven days in Office. All Mark transfers shall be requested by a message to the server. The Banker shall send to the Public Forum at least once per Nomic week a report containing the balance and all changes in the Mark accounts of all Players and all Nomic Entities that may possess Marks. (*Was: 516*) ---------------------------------------- Rule 855 (Mutable, MI=1) Marks are Conserved Marks are a Conserved Quantity. The total number of Marks is Public Information. ---------------------------------------- Rule 803 (Mutable, MI=1) Quantum Marks--0.01 All Marks transfers between Game Entities must be in multiples of 0.01 Marks. Furthermore, whenever a quantity of Marks is changed, that quantity is immediately adjusted by rounding to the nearest .01 Mark. This Rule takes precedence over other Rules which would permit a different granularity of Marks. ---------------------------------------- Rule 517 (Mutable, MI=1) Marks Must Have a Source There shall be a limited number of Marks. No Marks shall be created or destroyed except as explicitly allowed for in legislation. If a Rule states that Marks are to be transfered, but there is no source for those Marks, then the Rule shall have no legal force. If the Rule does state a source for the Marks, but that source does not Possess enough Marks, then all the Marks possessed by the source shall be transfered, and the remainder of the Marks shall be transfered as the source receives them. ---------------------------------------- Rule 534 (Mutable, MI=1) Order of Payment of Debts--Marks If a transfer indicated by the Rules is not made due to an insufficient number of Marks being possessed by the Entity which is losing Marks, the transfer shall be delayed as per other legislation. If a single Entity has more than one transfer which is being delayed for such a reason, these transfers shall be made in the order in which they became required by legislation. ---------------------------------------- Rule 1080 (Mutable, MI=1) Starting Marks If a new Player joins the Game, 3 Marks are created and given to that Player. If a Player leaves the Game, whatever Marks are in their possession are transferred to the Bank. If that same Player later joins the Game again, they shall not recieve any Marks. (*Was: 1024*) ---------------------------------------- Rule 1034 (Mutable, MI=1) Purchase of Marks If a Player wishes, e may buy Marks from the Bank. The Player must trade 25 Points to the Point Reserve. Then e shall send a message to the Banker notifying that Banker that such a Trade has been made for the purpose of buying Marks. When the Trade has been verified by the Banker, the above Player shall recieve 1 Mark from the Bank. The Banker shall verify the Trade as soon as possible. (*Was: 533*) ---------------------------------------- Rule 1255/0 (Mutable, MI=1) Marks Tax At noon GMT on Monday of each Nomic Week, the Banker shall levy a Tax on all Marks accounts except the Bank. The Tax for Players shall be 1% of all Marks owned by that Player in excess of 1.00, and the Tax for all non-Player Marks-holding Entities (excluding the Bank) shall be 1% of all Marks owned by that entity. All proceeds from this Tax shall be entered into the Bank. History: Created by Proposal 1255 Oct. 12 1994 ---------------------------------------- ======================================== Stocks This Category is currently empty. ---------------------------------------- ======================================== Winning a Game, and the End of a Game This Category includes Rules specifying the winner of the Game and actions taken upon the end of a Game. ---------------------------------------- Rule 724 (Mutable, MI=1) Winning the Game The Winner is the first Voter to achieve sufficiently many Points. The minimum number of Points required for Player X to win is 10*N*(1+G/6), where N is the number of Players currently registered in the Game, and G is the number of Games which Player X has already won. If more than one Voter achieves this condition simultaneously, then all such Voters win. When a Game ends in this manner: - If there is only one Winner, that Voter becomes the new Speaker and the old Speaker becomes a Voter. - If there is more than one Winner, the Voter with the highest Point total becomes the new Speaker. If more than one Voter is tied for the highest score, the old Speaker randomly selects one of them to become the new Speaker. The old Speaker becomes a voter. - All Player's scores are reset to 0. - A new Game is begun. All Rules and Proposals retain the status they had at the end of the old Game. ---------------------------------------- Rule 755 (Mutable, MI=1) Champions Let there be known the Patent Title known as Champion. This Patent Title shall be given to every Player who Wins a Game of eNomic, or who has Won a Game of eNomic. This Patent Title shall be awarded automatically, without need for a Proposal. If a Player Wins a Game despite a handicap factor X, then that Player shall instead receive the Patent Title "Champion*X", substituting for X the ratio of the Points required for that Player to Win, over the Points required for an unhandicapped Player to Win. (*Was: 654*) ---------------------------------------- Rule 388 (Mutable, MI=1) Game Status When a New Game Begins Whenever a new game of Nomic is begun, the status of the new Game when it begins shall be the same as the status of the old Game when it ended, in all respects where the Rules do not decide otherwise. ---------------------------------------- ======================================== Chagning Speakers This Category includes Rules regulating changing the Speaker. ---------------------------------------- Rule 785 (Mutable, MI=1) Abandonment of Speakerhood If the Speaker has abandoned eir post, another new, Temporary Speaker is selected according to the "Rules of Succession", or if no such rules are defined, the other Player not on hold with the highest Score becomes the temporary Speaker. This does not force the Game to be over in this case, and Scores are not reset to 0. The Game continues until a Player Wins, at which time a new Game is begun and the Winner becomes the real Speaker. The Temporary Speaker shall make reasonable effort to obtain the former Speaker's materials: proposal queue, voting records, etc. but if this is not possible, then the Temporary Speaker shall request that these be resubmitted by the Players. If a Speaker is replaced in this manner, e has eir score set to minus 2N Points immediately, where N is the number of Points required for a Player to Win the Game. Abandonment is determined as follows: If any Player suspects that the Speaker has Abandoned, e sends a message to all Players calling on the Speaker to announce eir presence. The Speaker must reply to all Players within one week; if e does not, e is considered to have Abandoned. (*Was: 677*) ---------------------------------------- Rule 681 (Mutable, MI=1) Giving Up Speakership A Speaker may voluntarily give up Speakership, by announcing the fact to all Players and proceeding according to other Rules governing the orderly transfer of power of a Speaker. The Speaker is replaced by a temporary Speaker according to the Rules of Succession. The Game is not over in this case, and Scores are not reset to 0. The Game continues until a Player Wins, at which time a new Game is begin and the Winner becomes the real Speaker. Restrictions: The ex-Speaker loses 10 Points immediately, and if the resulting Score is greater than the average Score of all Players, then eir score is set to the average Score. ---------------------------------------- Rule 942 (Mutable, MI=1) Replacement of Impossible Speaker If a Speaker is determined by CFJ to have made further play impossible by eir actions or lack thereof, and the CFJ is not appealed within the allowed time, then a new Speaker is selected according to the "Rules of Succession", or if no such rules are defined, the other Player not on hold with the highest Score becomes the Speaker. This does not force the Game to be over in this case, and Scores are not reset to 0. The Game continues until a Player Wins, at which time a new Game is begun and the Winner becomes the Speaker. The new Speaker shall make reasonable effort to obtain the former Speaker's materials: proposal queue, voting records, etc., but if this is not possible, then the new Speaker shall request that these be resubmitted by the Players. If a Speaker is replaced in this manner, e has eir score set to minus 2N Points immediately, where N is the number of Points required for a Player to Win the Game; this is the Scorekeepor's responsibility. "Impossible" is defined here to mean overwhelmingly psychotic behavior, a complete lack of interest in the Game, or uncooperativeness of the highest order. It does *not* include normal Speaker latitudes which have been taken by past Speakers for various reasons, whether justifiable or not, including but not limited to: temporary suspension of proposal distribution, resetting of scores, or the commission of Crimes or accidental illegal actions. The Judge of the CFJ *must* take these extremely tight standards into account, and the accused Speaker *must* be given an opportunity to defend eirself. This Rule adds to the set of valid classes of Judgements, and takes precedence over other Rules which may attempt to prevent this class of Judgement. ---------------------------------------- Rule 786 (Mutable, MI=1) Rule of Succession for Speaker When a Speaker is to be replaced according to the "Rules of Succession", that order is defined to be: Archivist Clerk of the Courts Rulekeepor Distributor When a replacement Speaker is required, all Players who are willing to become Speaker shall indicate such in a message, sent within three days of the Abandonment or resignation of the Speaker. The old Speaker may not send such a message. This message shall be sent to the Speaker, in the case of a Speaker voluntarily giving up his position; or to the first Player who called for the Speaker to announce his presence, in the case of an Abandoned Speaker. After three days, the Player ranking highest on the list of succession, out of those who indicated a willingness to become Speaker, shall become Speaker. (*Was: 680*) ---------------------------------------- Rule 402 (Mutable, MI=1) Transfer of Power of the Mighty Speaker When one Mighty Speaker is yielding his Office to another, the following procedure shall be followed: 1) The Present Mighty Speaker shall forward copies of all necessary materials for the performance of his Office to the Prospective Mighty Speaker. 2) The Prospective Mighty Speaker shall acknowledge the receipt of said materials. 3) The Present Mighty Speaker shall post a message to the listserv announcing the official transfer of power, which occurs at the "Date:" of the Present Mighty Speaker's posting. The Present Mighty Speaker remains in Office until the successful completion of step 3. ---------------------------------------- ======================================== Groups This Category includes Rules regulating Groups, the Offices of Vizier and Ordinancekeepor, and the Currency Coins. ---------------------------------------- Rule 766 (Mutable, MI=1) Groups A Group is initially formed by a set of Players which has registered with the Registrar to form a Group; other Players may join later. Each Group has a Name, a Membership, a Vizier, an Ordinancekeepor, a Treasury, an Initial Set of Ordinances, and an associated form of Currency, called the Coins, where is the Name of the Group. 1. The Name may not be the Name of another Group. 2. The Membership is a set of Players; these Players are Members of the Group, and all other Players are not. 3. Synchronously with the registration of a Group, two Offices are created known as the Vizier, and the Ordinancekeepor, where is the Name of the Group. These Offices may never be empty, and the Vizier and Ordinancekeepor must both be a member of Group. The Vizier shall inform the Registrar whenever the Membership or the Ordinancekeepor of the group changes. When the Vizier changes, the new Vizier shall inform the Registrar of the change. The Ordinancekeepor shall keep an accurate and current record of the Ordinances of the Group. 4. The Treasury is a repository for Points and Currencies and has the same capabilities for holding, trading, and spending Points and Currencies as does a Player. 5. The Ordinances are a description of the operation of the Group. 6. The Coins are a form of Currency which is created synchronously with the registration of the Group. The Group may create Coins as it sees fit; these must be placed in the Treasury. The Group may destroy Coins as it sees fit; these must be removed from the Treasury. (*Was: 714*) ---------------------------------------- Rule 715 (Mutable, MI=1) Registrar Keeps Track of Groups The Registrar shall keep a record of all currently formed Groups, their Memberships, Viziers, and Ordinancekeepors; as well as a record of all unaffiliated Players; and such other data as are required in order to make the Group Report. ---------------------------------------- Rule 717 (Mutable, MI=1) The Group Report Not less than once each Nomic Week, the Registrar must post the Group Report in the Public Forum. This report shall contain: 1. A list of unaffiliated Players; 2. A list of currently formed Groups, and for each Group the following information: (a) the Name of the Group; (b) the Vizier of the Group; (c) the Ordinancekeepor of the Group; and (d) the Membership of the Group. ---------------------------------------- Rule 716 (Mutable, MI=1) How to Form a Group A Group shall be registered with the Registrar under the following conditions. At least three Players in a certain subset X of the set of active Players must each send the Registrar a message (known as the Application) containing a list of the set X of Players, all of whom must be unaffiliated with any other Group; and a name for the proposed Group. The Application may also contain an Initial Set of Ordinances for the Group. When the Registrar receives Applications from three Players in X, having identical information (as described above), all within a week of each other, than the Group shall be registered, with the given Name and Initial Set of Ordinances (if one was included), and the three Players who sent Applications as Members of that Group. The Registrar shall then post in the Public Forum that the Group has been formed, along with its Name and Membership. ---------------------------------------- Rule 719 (Mutable, MI=1) Joining a Group A Player not affiliated with any Group may become a Member of a Group at any time after Registration of the Group only as specified in that Group's Ordinances, so long as they do not conflict with the rules. However, other rules may establish other restrictions on Group Membership, and no Player shall become a Member of a Group without eir sending such a request to the Vizier of that Group. A Player may never be a Member of more than one Group. ---------------------------------------- Rule 721 (Mutable, MI=1) The Ordinances, and Defaults All Members of a Group must obey the Ordinances of that Group at all times, so long as the Ordinances do not conflict with the Rules. The Ordinances of a Group may specify: 1. how the Ordinances of that Group may be changed, or that they may not be changed. If the Ordinances do not so specify, then the Ordinances shall be changed only upon unanimous agreement of all Members of that Group. 2. the Vizier of the Group, so long as the Vizier is a Member of that Group. If the Ordinances of a Group do not so specify, the Vizier shall be the Player whose Application for that Group was received first by the Registrar, if e is still a Member of that Group. 3. the Ordinancekeepor of the Group, so long as the Ordinancekeepor is a Member of that Group. If the Ordinances do not so specify, then the Vizier of that Group shall also be its Ordinancekeepor. 4. How the Points or Currencies in the Group's Treasury shall be spent, so long as it does not conflict with the Rules. A Group may spend Points or Currencies in the same manner as a Player. When Points or Currencies are to be spent from the Group's Treasury, the Vizier of that Group shall inform the Scorekeepor or Recordkeepor for the Currency, as is appropriate. ---------------------------------------- Rule 1324/0 (Mutable, MI=1) Renaming a Group A Group may change its Name by the means of a message sent from its Vizier to the Registrar requesting its name be changed. However, the Vizier may send such a message only as permitted by the Ordinances of that Group; or, if the Ordinances of a Group are silent on the matter of changing the Group's name, with the unanimous consent of the Group's members. History: Created by Proposal 1324, Nov. 21 1994 ---------------------------------------- Rule 767 (Mutable, MI=1) Votes for Groups If a Group has N Members then it has N Votes for each Proposal in addition to those of its Membership. The Ordinances of a Group may determine how and when the Group casts its Votes; if the Ordinances are silent on this issue then the Group may not cast its Votes. The Votes of the Group are cast when the Vizier sends a message to the Speaker to that effect during the Voting Period and this action is legitimate insofar as the Ordinances are concerned. (*Was: 646*) ---------------------------------------- Rule 718 (Mutable, MI=1) Resignation from a Group A player may resign from a Group of which e is a Member, at any time, by sending such a message to the Registrar and the Vizier of that Group. This rule takes precedence over all other rules concerning Groups. ---------------------------------------- Rule 762 (Mutable, MI=1) Player Gets a Share of the Treasury Upon Leaving the Group If, for any reason, Player X ceases to be a Member of Group Y, then Player X shall recieve a share of the contents of the Y Treasury as specified in the Y Ordinances. If the Y Ordinances are silent on this issue, or if Group Y has ceased to exist, then 1/N times the contents of the Y Treasury, rounded downwards, shall be transferred to Player X, where N is the number of Members of Group Y immediately before Player X ceased to be a Member of Group Y. This transfer is not taxable, and may incude a negative number of Points. This Rule takes precedence over all other Rules which determine which Point and Currency transfers are legal and/or taxable. ---------------------------------------- ======================================== Honour This Category includes Rules regulating Honour and Kudos. ---------------------------------------- Rule 1062 (Mutable, MI=1) Kudos and Honour Let there be an entity called the Kudo (plural: Kudos). The amount of Kudos a Player holds is called eis Honour. Initially every Player holds 20 Kudos. New Players shall start with 20 Kudos as well. No Player shall have less than zero Kudos. Players who are deregistered for any reason, but return to the game within three consecutive calender months of their departure start with the same number of Kudos they had prior to leaving; Players who return after a longer period are treated as new Players. No Player shall have a non-integral number of Kudos. The number of Kudos held by each Player shall be kept track of by the Herald (an Officer) and published at least weekly. No more than once per Nomic week each Player may send a message to the Herald requesting the transfer of exactly one Kudo from one Player of eis choice to another Player of eis choice. The requesting Player may not eimself be the receiving Player. A Player who holds less than 6 Kudos may be known and addressed as `Honourless Worm', shall address Players with more Honour as `Your Honour', and shall either sign every message to the Public Forum 'Honourless Worm _______', where _______ is their normal name/nickname, or pay 4 points and .1 Marks per message lacking that signature or a variation of it in the same spirit. A Player who holds more than fourty Kudos shall be known and addressed as `Mighty Samourai' and may address Players with less Honour in any way e sees fit. (*Was: 1025*) ---------------------------------------- Rule 1008 (Mutable, MI=1) The Shogun Let there be the Patent Title known as `Shogun', which is awarded to the Mighty Samourai (or Mighty Samourais) with the most Kudos. Only the Player(s) who have currently the most Honour my hold this title. The determination and announcement of assignment and revoking of the Title is made by the Herald, who must make the announcement as soon as possible after becoming aware of a change in holder of the Title. ---------------------------------------- ======================================== Oaths This Category is currently empty. ---------------------------------------- ======================================== The Sweepstakes OFficer and the Lottery This Category is currently empty. ---------------------------------------- ======================================== Foreign Policy This Category includes Rules concerning Foreign Policy (i.e. dealing with other Nomics) and the Office of Ambassador. ---------------------------------------- Rule 1070/1 (Mutable, MI=1) The Ambassador There shall be an Office known as the Ambassador. The Ambassador shall have the sole power to conduct Foreign Policy. Foreign Policy is defined as interacting with other Nomic Games in an official capacity, and/or participating on behalf of the Players of this Nomic Game in any Central Nomic Game to be created. The Ambassador shall report to the Public Forum once a Nomic Week on any new Foreign Policy developements of that Nomic Week or the previous one. In any Nomic Week in which Foreign Policy activity occurs, the Ambassador shall receive a salary of two (2) Points. Directives may be issued directing the Ambassador to conduct a single piece of Foreign Policy Business in a specified manner. A Proposal containing a Foreign Policy Directive shall have an Adoption Index of at least 1. The Ambassador shall maintain a record of all Foreign Policy Directives. History: ... Amended(1) by Proposal 1333, Nov. 22 1994 ---------------------------------------- Rule 893 (Mutable, MI=1) Precedence of FPD's Newer foreign policy directives take precedence over older ones. A foreign policy directive may be dropped from the records only after it has explicitly been superceded in another foreign policy directive. ----------------------------------------