[BD] Spirit scoring system for beginners
Rob McGowan
Rob.McGowan at dunnhumby.com
Tue Jul 15 13:33:01 BST 2008
Why score it out of 16 though - at least make it 'metric'!
-----Original Message-----
From: britdisc-bounces at ranulf.net [mailto:britdisc-bounces at ranulf.net]
On Behalf Of Phillip.Lowman at marsh.com
Sent: 15 July 2008 14:27
To: Matthew.McLoughlin at astrazeneca.com
Cc: britdisc-bounces at ranulf.net; Gavin Newman; britdisc at ranulf.net
Subject: Re: [BD] Spirit scoring system for beginners
The new system used at MT1/2 is meant to provide a more objective basis
for determining the team with the best spirit, and determining that on
the
basis of what spirit is really meant to be, not an individuals
interpretation of it, this limits two degrees of subjective input and
should provide a more realistic output. How far is too far to preserve
what has repeatedly been recognised as the most important detail of our
sport...?
Phill
"McLoughlin, Matthew J" <Matthew.McLoughlin at astrazeneca.com>
Sent by: britdisc-bounces at ranulf.net
15/07/2008 12:53
To
"Gavin Newman" <gavinnewman at email.com>, <britdisc at ranulf.net>
cc
Subject
Re: [BD] Spirit scoring system for beginners
Gave
Totally agree, the system used at MT1/2 is well over the top. There is
nothing wrong with providing guidelines as to what deems good spirit in
captains pack but the system which ranks out of 16 is just one step too
far.
Voting in Brum was much easier!
M
-----Original Message-----
From: britdisc-bounces at ranulf.net [mailto:britdisc-bounces at ranulf.net]On
Behalf Of Gavin Newman
Sent: 15 July 2008 12:25
To: britdisc at ranulf.net
Subject: [BD] Spirit scoring system for beginners
Hi Everyone, I don't understand why spirit votes need to get so
complicated. (Especially for young begineers)This weekend (Mixed Tour 3)
the system was each teams votes 1st, 2nd and 3rd best spirited game. The
team with the most votes wins. There was some way of allocating points
for 1st votes, less for second etc I am sure, but the organisers sort
this out. Whats wrong with this system? Only thing I can think of is
different teams playing different numbers of games over the weekend, but
as you are only voting for around half the teams they play its not
really
an issue. If you play a really well spirited team twice vote for the
games first and second... Gav
----- Original Message -----
From: "Patrick van der Valk"
To: britdisc at ranulf.net
Subject: Re: [BD] Spirit scoring system for beginners
Date: Tue, 15 Jul 2008 11:22:16 +0100
Hi Matthew,
Check out the SOTG scoring system that was developed by BULA and the
WFDF:
http://beachultimate.org/blog/2008/05/sotg.html
It is the best way to score and teach Spirit
I hope this helps
Patrick van der Valk
President - Beach Ultimate Lovers Association
http://beachultimate.org/blog
-----Original Message-----
From: britdisc-bounces at ranulf.net
[mailto:britdisc-bounces at ranulf.net] On
Behalf Of Matthew.J.Smith at chi.ac.uk
Sent: Monday, July 14, 2008 5:02 PM
To: britdisc at ranulf.net
Subject: [BD] Spirit scoring system for beginners
Hi All
I am helping to run a mini tournament for local schools (age 14-16).
They
have only limited experience of the game, and I wanted to use the
opportunity to promote 'Spirit-of-the-game'. I thought a spirit award
was
definitely in order, but how best to do this?
Has anyone got any ideas? Of what has been done before? Of what works
well
for real beginners to the sport (school pupils who are used to
playing
refereed sports).
I had a bit of a think myself and came up with a simplified scoring
system,
adapted from others that have been used;
Award a spirit mark out of 10 for your opposition (10 = excellent
spirit, 1
= very poor spirit).
Award 5 points for an average spirited game - with nothing noticeable
occuring during the game with regards to spirited play.
Award extra points for good spirit. For example;
- Players showing respect for the 'spirit-of-the-game'.
- Players playing competitively but fairly and within the rules.
- Where decisions are made, they are resolved in calm and fair
manner.
- Shaking hands at the end of the game.
Take off points for poor spirit. For example;
- Players playing in an over aggressive, or dangerous manner.
- Players arguing over decisions and not trying to resolve them
fairly.
- Players seeking to manipulate the rules to their advantage.
- Bad language used in the game.
- Not shaking hands at the end.
I'd be interested in any comments - would this work? Anything i've
missed
out?
Any help or advice appreciated.
Cheers
Matt
Matthew Smith
PhD Research Student
University of Chichester
Bishop Otter Campus
College Lane
Chichester
West Sussex
PO19 6PE
Tel: 01243 816341
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To: "Gavin Newman" <gavinnewman at email.com>, <britdisc at ranulf.net>
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From: britdisc-bounces at ranulf.net
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